|
Sangheili Spec Ops
|
XCOM® 2 |
10,202 |
+0%
|
25.94 |
|
Tier 1.5 Lasers: an Alternate Weapon Techs mod
|
XCOM® 2 |
296 |
+0%
|
0 |
|
Girls' Frontline Resistance Faction: ARC
|
XCOM® 2 |
5,772 |
+0%
|
64.59 |
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|
|
Raider Faction: Marauders
|
XCOM® 2 |
27,702 |
+0.0%
|
52.51 |
|
Strategy Overhaul Bridge: Raider Faction Reward Weapons
|
XCOM® 2 |
4,276 |
+0%
|
56.23 |
|
Investigation Mission: Shimada Woes
|
XCOM® 2 |
775 |
+0.1%
|
38.21 |
|
Patrol Training
|
XCOM® 2 |
3,198 |
+0%
|
8.15 |
|
Vest Rigging
|
XCOM® 2 |
285 |
+1.4%
|
41.01 |
|
Avenger Events: LW2 Pack
|
XCOM® 2 |
4,594 |
+0%
|
3.21 |
|
Guerilla Job
|
XCOM® 2 |
1,726 |
+0%
|
18.41 |
|
Asari Adepts
|
XCOM® 2 |
10,305 |
+0.4%
|
68.72 |
|
Allies Unknown Redux Species: Twi'Leks
|
XCOM® 2 |
6,485 |
+0%
|
59.75 |
|
Allies Unknown Species Mod: Salarians
|
XCOM® 2 |
1,178 |
+0%
|
6.27 |
|
Less Silly Lines of Sight[?]
|
XCOM® 2 |
2,120 |
+0%
|
9.77 |
|
AP Grenades
|
XCOM® 2 |
694 |
+0%
|
0 |
|
Electrothermal-Chemical Weapons
|
XCOM® 2 |
1,010 |
+0%
|
4.85 |
|
New Dark Event - Overwhelming Force
|
XCOM® 2 |
71 |
+0%
|
0 |
|
Start Your Own Missions
|
XCOM® 2 |
3,529 |
+0%
|
6.13 |
|
Recruit Multiple Heroes From All
|
XCOM® 2 |
62,534 |
+0.0%
|
35.77 |
|
An Easier War: Mass Producable Weapons/Armors
|
XCOM® 2 |
1,794 |
+0.1%
|
28.8 |
|
More SITREPs
|
XCOM® 2 |
4,963 |
+0.1%
|
58.34 |
|
Raider Faction Bases
|
XCOM® 2 |
29,182 |
+0.8%
|
66.09 |
|
Escaped Rulers Fully Regen
|
XCOM® 2 |
283 |
+0%
|
37.24 |
|
Tactical State Cleaner
|
XCOM® 2 |
29,901 |
+0.6%
|
53.7 |
|
Playable XCOM 2 Aliens
|
XCOM® 2 |
26,605 |
+0%
|
37.46 |
|
Improved Rocket Targeting
|
XCOM® 2 |
70,175 |
+0.9%
|
66.87 |
|
Defense Matrix Sabotage Fix
|
XCOM® 2 |
74,586 |
+0%
|
13.86 |
|
Chosen Dark Events Fix
|
XCOM® 2 |
77,924 |
+0.3%
|
40.65 |
|
Allies Unknown: War of the Chosen Edition
|
XCOM® 2 |
47,126 |
+0.1%
|
63.03 |
|
Partial Mission Completion - No Overrides
|
XCOM® 2 |
456 |
+0%
|
0 |
|
Allies Unknown Redux Species: Turians
|
XCOM® 2 |
11,737 |
+0%
|
31.14 |
|
More Traits
|
XCOM® 2 |
71,650 |
+0%
|
35.51 |
|
Raider Faction: Cult of Jariah
|
XCOM® 2 |
23,877 |
+0%
|
50.04 |
|
Biotic Class Redux
|
XCOM® 2 |
49,624 |
+0%
|
30.91 |
|
Fulton Nerf
|
XCOM® 2 |
3,579 |
+0.2%
|
10.38 |
|
Allies Unknown Redux: The Liberated
|
XCOM® 2 |
9,557 |
+0%
|
28.51 |
|
Allies Unknown Redux Species: Asari
|
XCOM® 2 |
12,171 |
+0%
|
30.37 |
|
Allies Unknown Species Mod: Krogans
|
XCOM® 2 |
1,675 |
+0%
|
10.16 |
|
(Effectively Discontinued) Intelligence Spending
|
XCOM® 2 |
231 |
+0%
|
37.11 |
|
Allies Unknown Redux: Buildable HK Droids
|
XCOM® 2 |
8,321 |
+0.7%
|
65.71 |
|
Squad Cohesion
|
XCOM® 2 |
20,480 |
+0%
|
7.99 |
|
The MOCX Initiative: Vanilla Edition
|
XCOM® 2 |
576 |
+0%
|
8.35 |
|
Non-Skirmisher ADVENT Hybrids
|
XCOM® 2 |
10,321 |
+0%
|
26.65 |
|
MOCX Class: Zealot
|
XCOM® 2 |
33,060 |
+0.3%
|
61.49 |
|
Allies Unknown Species Redux: Krogans
|
XCOM® 2 |
10,640 |
+0%
|
59.52 |
|
Core Room Slots
|
XCOM® 2 |
16,837 |
+0%
|
33.48 |
|
Restored SITREPs
|
XCOM® 2 |
29,658 |
+0%
|
11.74 |
|
Buildable Hunter Weapons Redux
|
XCOM® 2 |
12,250 |
+0%
|
14.22 |
|
Additional Dark Actions
|
XCOM® 2 |
13,908 |
+0%
|
24.55 |
|
[CI] New Activity Chain: Contact New Resistance Cell
|
XCOM® 2 |
2,099 |
+0%
|
6.72 |
|
Plot Gated Chosen Missions
|
XCOM® 2 |
21,943 |
+0.2%
|
42.64 |
|
Allies Unknown Redux Species: Salarians
|
XCOM® 2 |
9,580 |
+0%
|
57.61 |
|
EU Style Strategy Pacing
|
XCOM® 2 |
1,783 |
+0.4%
|
55.71 |
|
Manufacture Job
|
XCOM® 2 |
2,588 |
+0%
|
6.04 |
|
Cross Weapon Training
|
XCOM® 2 |
12,046 |
+0%
|
30.41 |
|
Uniformity
|
XCOM® 2 |
16,010 |
+0%
|
27.14 |
|
ARC T-Doll Pack: Squad 404
|
XCOM® 2 |
3,186 |
+0%
|
33 |
|
Genji Redux
|
XCOM® 2 |
5,090 |
+0%
|
30.57 |
|
Sabotage Covert Action Rebalance
|
XCOM® 2 |
17,582 |
+0%
|
5.07 |
|
Turian Striker
|
XCOM® 2 |
7,831 |
+0%
|
27.09 |
|
Metal Over Flesh: Upgradeable SPARKs
|
XCOM® 2 |
8,631 |
+0%
|
9.99 |
|
Reaction Fire Suppression [WotC & Vanilla]
|
XCOM® 2 |
5,857 |
+0%
|
4.02 |
|
Allies Unknown
|
XCOM® 2 |
5,855 |
+0%
|
21.95 |
|
More Cities
|
XCOM® 2 |
10,329 |
+0%
|
5.96 |
|
Avenger Events
|
XCOM® 2 |
6,741 |
+0%
|
6.75 |
|
Strategy Overhaul Bridge: Light Strategy Overhaul
|
XCOM® 2 |
1,184 |
+0%
|
8.09 |
|
Medikit Expansion Redux
|
XCOM® 2 |
4,960 |
+0.2%
|
8.65 |
|
Codex Skulljack Fix
|
XCOM® 2 |
6,096 |
+0%
|
11.5 |
|
SPARK Launchers
|
XCOM® 2 |
1,279 |
+0.2%
|
34.78 |
|
An Easier War: Dark Events
|
XCOM® 2 |
4,486 |
+0%
|
6.96 |
|
Additional Mission Types: LW2 Edition
|
XCOM® 2 |
6,808 |
+0%
|
9.38 |
|
Allies Unknown Species Mod: Asari
|
XCOM® 2 |
2,148 |
+0%
|
2.2 |
|
Additional Mission Types Redux
|
XCOM® 2 |
43,096 |
+0%
|
44.35 |
|
More Effective Blast Padding
|
XCOM® 2 |
52,089 |
+0.6%
|
51.6 |
|
Lily's Voice
|
XCOM® 2 |
3,610 |
+0%
|
2.18 |
|
MEC Troopers
|
XCOM® 2 |
34,818 |
+0%
|
19.07 |
|
Operation Parallels - The Doom Slayer Mod
|
XCOM® 2 |
14,856 |
+0.0%
|
33.93 |
|
Liberate Job
|
XCOM® 2 |
1,487 |
+0%
|
5.15 |
|
Revival Protocol and Restoration Fix
|
XCOM® 2 |
847 |
+0%
|
5.16 |
|
Investigation Mission: Tracking Tracer
|
XCOM® 2 |
857 |
+0%
|
4.26 |
|
Randomize Weapon Appearance
|
XCOM® 2 |
3,028 |
+0.1%
|
11.88 |
|
Avatar-based Dynamic Difficulty
|
XCOM® 2 |
757 |
+0%
|
31.49 |
|
Buildable Geth
|
XCOM® 2 |
1,685 |
+0%
|
8.55 |
|
Viper Grabs Destroy Cover
|
XCOM® 2 |
230 |
+0%
|
0 |
|
More ABA Guest Enemies For LW2
|
XCOM® 2 |
824 |
+0%
|
0 |
|
Shadow Research
|
XCOM® 2 |
4,330 |
+0.7%
|
54.05 |
|
An Easier War: Infiltration
|
XCOM® 2 |
3,176 |
+0%
|
4.34 |
|
More Default Soldier Abilities
|
XCOM® 2 |
538 |
+0%
|
36.09 |
|
Additional Dark Events: More Casual Edition
|
XCOM® 2 |
1,585 |
+0%
|
4.35 |
|
TLE Animsets For Everybody
|
XCOM® 2 |
7,810 |
+0%
|
10.35 |
|
Alternate Utility Covert Action Loot for Covert Infiltration
|
XCOM® 2 |
1,182 |
+0%
|
3.22 |
|
Allies Unknown: LW2 Mission
|
XCOM® 2 |
785 |
+0%
|
32.14 |
|
Allies Unknown Species Mod: Rogue ADVENT Hybrids
|
XCOM® 2 |
739 |
+0%
|
36 |
|
Allies Unknown Species Mod: Turians
|
XCOM® 2 |
1,890 |
+0%
|
4.3 |
|
Delayed Ruler Entrances
|
XCOM® 2 |
1,032 |
+0%
|
0 |
|
Potentials
|
XCOM® 2 |
4,290 |
+0%
|
4.33 |
|
Partial Mission Completion
|
XCOM® 2 |
1,632 |
+0%
|
3.24 |
|
Stiletto Rounds For XCOM
|
XCOM® 2 |
11,299 |
+0%
|
5.23 |
|
Unofficial Battle Rifle Expansion
|
XCOM® 2 |
3,111 |
+0%
|
7.33 |
|
Veteran Training: Defense Matrix Edition
|
XCOM® 2 |
3,414 |
+0%
|
3.21 |
|
AP Grenades Redux
|
XCOM® 2 |
5,907 |
+0%
|
20.63 |
|
Strategy Overhaul Bridge: ETC Weaponry
|
XCOM® 2 |
170 |
+0%
|
5.87 |
|
[WotC] Coilguns Upgrade to Plasma
|
XCOM® 2 |
1,581 |
+0%
|
4.11 |
|
Lost World Fix [Fixed by the Fall 2017 Patch]
|
XCOM® 2 |
1,589 |
+0%
|
1.48 |
|
Beta Strike
|
XCOM® 2 |
232 |
+0.9%
|
49.33 |
|
LW2 PsiOp BugFix
|
XCOM® 2 |
1,150 |
+0%
|
46.3 |
|
Shaken Scars
|
XCOM® 2 |
695 |
+0%
|
0 |
|
Facility Hunt Job
|
XCOM® 2 |
1,431 |
+0%
|
3.13 |
|
An Easier War: Misc Options
|
XCOM® 2 |
2,330 |
+0%
|
4.14 |
|
Steady Weapon For All: LW2 Edition
|
XCOM® 2 |
1,141 |
+0%
|
2.25 |
|
An Easier War: Timers
|
XCOM® 2 |
3,130 |
+0%
|
4.14 |
|
Allies Unknown Species Mod: Twi'leks
|
XCOM® 2 |
655 |
+0%
|
5.91 |
|
Rulers Visible in Shadow Chamber Mission Description
|
XCOM® 2 |
676 |
+0%
|
0 |
|
DLC Dark Event - Rulers Regain HP
|
XCOM® 2 |
936 |
+0%
|
5.93 |
|
Success-based Dynamic Force Level
|
XCOM® 2 |
697 |
+0.4%
|
31.76 |
|
Krogan Champions
|
XCOM® 2 |
3,979 |
+0%
|
5.98 |
|
Playable Aliens/Allies Unknown Patch
|
XCOM® 2 |
2,390 |
+0%
|
11.57 |
|
Gorilla Warfare
|
XCOM® 2 |
72 |
+0%
|
0 |
|
Brutal Fix [Fall 2017 patch fixes this]
|
XCOM® 2 |
5,276 |
+0%
|
4.85 |
|
Strategy Overhaul Bridge: Sangheili Spec Ops and Allies Unknown Sangheili
|
XCOM® 2 |
1,030 |
+0%
|
42.8 |
|
Tracking Shot Defence
|
XCOM® 2 |
18,598 |
+0%
|
2.21 |
|
More Resistance Ops
|
XCOM® 2 |
35,266 |
+0%
|
13.36 |
|
Rend The Lost
|
XCOM® 2 |
32,428 |
+0%
|
30.96 |
|
Raider Faction: Bandits
|
XCOM® 2 |
34,360 |
+0.4%
|
71.77 |
|
Pyrrhic Victories
|
XCOM® 2 |
41,806 |
+0%
|
32.19 |
|
Buildable Geth Redux
|
XCOM® 2 |
19,864 |
+0%
|
31.25 |
|
Custom Soldiers Evac Zone Fix
|
XCOM® 2 |
184,700 |
+0.4%
|
63.74 |
|
[WotC] The MOCX Initiative
|
XCOM® 2 |
63,552 |
+0.2%
|
65.18 |
|
Rebellious MOCX
|
XCOM® 2 |
9,873 |
+0%
|
25.04 |
|
DLC Breakthroughs Support
|
XCOM® 2 |
60,263 |
+0%
|
13.21 |
|
Covert Action Missions
|
XCOM® 2 |
32,065 |
+0%
|
29.73 |
|
More Mission SITREPs
|
XCOM® 2 |
54,041 |
+0.3%
|
32.14 |
|
Metal Over Flesh Redux
|
XCOM® 2 |
41,948 |
+0%
|
16.31 |
|
[WotC] Revival Protocol Fixes
|
XCOM® 2 |
78,501 |
+0%
|
16.08 |
|
Robots On Covert Actions
|
XCOM® 2 |
32,296 |
+0%
|
30.85 |
|
More Cities WotC
|
XCOM® 2 |
67,683 |
+0.1%
|
17.92 |
|
Phantom Evac
|
XCOM® 2 |
32,231 |
+0.8%
|
45.13 |
|
Raider Faction: Rogue XCOM Operatives
|
XCOM® 2 |
21,696 |
+0%
|
35.3 |
|
Skirmisher Rebalance
|
XCOM® 2 |
38,091 |
+0%
|
25.83 |
|
Allies Unknown Redux Species: Sangheili
|
XCOM® 2 |
12,877 |
+0%
|
29.45 |
|
Raider Faction: Heretic Geth
|
XCOM® 2 |
15,882 |
+0.1%
|
58.66 |
|
Allies Unknown Redux Species: Quarians
|
XCOM® 2 |
10,536 |
+0%
|
32.94 |
|
Gravely Wounded Scars
|
XCOM® 2 |
35,527 |
+0%
|
8.88 |
|
Fulton Rewards
|
XCOM® 2 |
15,916 |
+0.2%
|
55.25 |
|
Avatar Buffs
|
XCOM® 2 |
15,018 |
+0%
|
22.09 |
|
Enemy Within Polish Voice Pack
|
XCOM® 2 |
8,667 |
+1.2%
|
54.73 |
|
Scalable Blast Padding [WotC Compatible]
|
XCOM® 2 |
7,622 |
+0%
|
4.18 |
|
Additional Mission Types
|
XCOM® 2 |
21,857 |
+0%
|
28.62 |
|
Explosives Destroy Corpses
|
XCOM® 2 |
17,684 |
+0.4%
|
9.19 |
|
The MOCX Initiative (LW2 for Base Game)
|
XCOM® 2 |
1,330 |
+0%
|
6.76 |
|
Strategy Overhaul Bridge: Jetstream Sam and Raiden Weapons
|
XCOM® 2 |
1,259 |
+1.6%
|
35.73 |
|
Ruler Nerf Nerf
|
XCOM® 2 |
6,051 |
+0%
|
8.66 |
|
More Exciting UFO Chases
|
XCOM® 2 |
816 |
+0%
|
1.32 |
|
An Easier War: Mission Rewards
|
XCOM® 2 |
2,655 |
+0%
|
1.48 |
|
An Easier War: Pod Sizes
|
XCOM® 2 |
1,936 |
+0%
|
1.39 |
|
Allies Unknown Species(?) Mod: HK-Series Droids
|
XCOM® 2 |
931 |
+0%
|
2.21 |
|
Moddable DLC Weapons
|
XCOM® 2 |
18,198 |
+0%
|
9.99 |
|
Area Suppression Visualization Fix
|
XCOM® 2 |
3,416 |
+0%
|
0 |
|
Squad Notoriety
|
XCOM® 2 |
2,202 |
+0%
|
6.76 |
|
Gravely Wounded Prosthetics
|
XCOM® 2 |
2,886 |
+0%
|
38.84 |
|
Buildable Hunter Weapons
|
XCOM® 2 |
3,013 |
+0%
|
29.62 |
|
Synthoids
|
XCOM® 2 |
4,191 |
+0%
|
20.16 |
|
Unblockable Flamethrowers
|
XCOM® 2 |
22,906 |
+0%
|
23.15 |
|
Restored Chosen Traits
|
XCOM® 2 |
12,012 |
+0%
|
47.54 |
|
EXALT: Back In Action
|
XCOM® 2 |
742 |
+0%
|
7.53 |
|
Scientist Staff Slots: WotC Edition
|
XCOM® 2 |
46,894 |
+0%
|
14.15 |
|
No Full Cover Grabs
|
XCOM® 2 |
12,195 |
+0.4%
|
45.63 |
|
Medikit Expansion
|
XCOM® 2 |
5,150 |
+0%
|
3.19 |
|
Strategy Overhaul Bridge: Coilguns (Tier 2.5 version)
|
XCOM® 2 |
969 |
+0.7%
|
54.86 |
|
Crit Chance Change Redux
|
XCOM® 2 |
1,840 |
+0%
|
9.61 |
|
Item Durability
|
XCOM® 2 |
2,876 |
+0%
|
16.71 |
|
Advent Names
|
XCOM® 2 |
4,862 |
+0%
|
5.15 |
|
Avatar Reflect
|
XCOM® 2 |
59 |
+0%
|
0 |
|
ETC Weaponry for WotC
|
XCOM® 2 |
4,708 |
+0%
|
25.76 |
|
Shadow Concealment Nerf
|
XCOM® 2 |
1,589 |
+0%
|
4.28 |
|
Allies Unknown Species Mod: Quarians
|
XCOM® 2 |
1,519 |
+0%
|
6.2 |
|
Partially Gifted
|
XCOM® 2 |
4,120 |
+0%
|
8.79 |
|
ARC T-Doll Pack: AR Team
|
XCOM® 2 |
1,718 |
+0%
|
34.67 |
|
Additional Dark Events
|
XCOM® 2 |
5,678 |
+0%
|
3.18 |
|
Salarian Engineers
|
XCOM® 2 |
6,986 |
+0%
|
51.54 |
|
Three Utility Slots For All
|
XCOM® 2 |
1,918 |
+0%
|
10.55 |
|
RealityMachina's XComGameState_Unit Override [VANILLA ONLY]
|
XCOM® 2 |
5,869 |
+0%
|
7 |
|
Chryssalid Mutations
|
XCOM® 2 |
16,466 |
+0.1%
|
11.53 |
|
Metal Gear Rising - Raiden and Sam Hero Units
|
XCOM® 2 |
2,376 |
+0.7%
|
61.46 |
|
Renegade Rulers
|
XCOM® 2 |
10,005 |
+0%
|
26.07 |
|
Enemy Showdown: Sundowner (Metal Gear Rising)
|
XCOM® 2 |
3,055 |
+0%
|
62.65 |
|
Lightweight Strategy Overhaul
|
XCOM® 2 |
6,214 |
+0%
|
54.89 |
|
Blademaster Momentum
|
XCOM® 2 |
12,236 |
+0%
|
7.83 |
|
[ABANDONED] Bonding and Time Travelers
|
XCOM® 2 |
515 |
+0%
|
3.02 |
|
Mark Zero Augments
|
XCOM® 2 |
29,485 |
+0%
|
30.5 |
|
Biotic Class
|
XCOM® 2 |
2,734 |
+0%
|
6.96 |
|
Supply Extraction Fix [Fixed by the Fall 2017 patch]
|
XCOM® 2 |
1,939 |
+0%
|
3.12 |
|
EW Mec Weapons Adjustment and Strategy Overhaul Bridge
|
XCOM® 2 |
1,104 |
+0%
|
6.77 |
|
More Technical Rockets
|
XCOM® 2 |
1,657 |
+0%
|
4.02 |
|
AWC & Psi Lab Scientist Requirements
|
XCOM® 2 |
3,487 |
+0%
|
17.61 |
|
Avatar Ruler
|
XCOM® 2 |
1,176 |
+0%
|
47.03 |
|
Wear Armour On Avenger
|
XCOM® 2 |
7,440 |
+0%
|
3.23 |
|
Strategy Overhaul Bridge: Biotic Class Redux
|
XCOM® 2 |
2,414 |
+0%
|
5.97 |
|
SPARK Launchers Redux
|
XCOM® 2 |
36,827 |
+1.1%
|
50.24 |
|
Raider Faction: Phantoms
|
XCOM® 2 |
27,095 |
+0.0%
|
51.89 |
|
Starting Traits
|
XCOM® 2 |
44,991 |
+0%
|
16.61 |
|
Always Recruit and Rescue
|
XCOM® 2 |
30,221 |
+0%
|
16.69 |
|
Wear Armour on the Avenger (for WotC)
|
XCOM® 2 |
60,349 |
+0%
|
32.91 |