Mod OrNot
JNR

JNR

Creator profile / Steam profile

Tracked items
104
Total subscribers
4,237,483
Avg 7d growth
+0.16%
Fastest growing

Portfolio

Mod Game Subscribers Growth since tracked Breakout
Unique Reworked: Qhapaq Ñan (Inca) Sid Meier’s Civilization® VI 5,517 +0.7% 54.63
Mixed Farms Sid Meier’s Civilization® VI 67,672 +1.3% 78.61
District Expansion: Industry Sid Meier’s Civilization® VI 167,929 +0.9% 74.97
Suburban Roads Sid Meier’s Civilization® VI 81,270 +0.3% 70.28
District Expansion: Commerce Sid Meier’s Civilization® VI 171,451 +0.8% 74.68
District Expansion: Worship Sid Meier’s Civilization® VI 158,181 +0.8% 73.8
Bonus Resource Improvements Sid Meier’s Civilization® VI 61,826 +0.7% 69.77
Enlightenment Governments (Project 6T) Sid Meier’s Civilization® VI 28,816 +1.2% 75.59
District-Themed Recruiting Sid Meier’s Civilization® VI 44,283 +0.3% 69.87
Decommission Power Plants Sid Meier’s Civilization® VI 23,664 +0.7% 72.4
2x Slower Global Warming Sid Meier’s Civilization® VI 10,151 +0.6% 69.82
El Alto (World Wonder) Sid Meier’s Civilization® VI 15,012 +1.1% 75.33
More Coastal Flooding: 80% Sid Meier’s Civilization® VI 11,306 +0.8% 68.18
Unique Great People: Tycoons (America) Sid Meier's Civilization VII 513 +1.0% 31.34
District Expansion: Spirituality Sid Meier’s Civilization® VI 144,993 +1.0% 75.08
Unique Building: Dojo (Japan) Sid Meier’s Civilization® VI 36,345 +4.4% 77.18
Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 Sid Meier’s Civilization® VI 7,467 +0.7% 53.95
Civ VII Teaser Era Background Art (Project 6T) Sid Meier’s Civilization® VI 4,669 +3.1% 56.68
Denser Vegetation (for Civ V Skin) Sid Meier’s Civilization® VI 56,940 +0.4% 69.43
Green Cities - Districts in Forest Sid Meier’s Civilization® VI 88,261 +0.2% 70.36
District Expansion: Aqueduct Sid Meier’s Civilization® VI 166,277 +0.9% 74.66
National Projects: Satellites Sid Meier’s Civilization® VI 85,291 +0.4% 72.94
Great Explorers (Great People Pack) Sid Meier’s Civilization® VI 26,376 +1.9% 74.57
Unit Expansion: Future Sid Meier’s Civilization® VI 29,670 +1.9% 79.71
Policy Pack: Future Governments Sid Meier’s Civilization® VI 30,775 +0.8% 56.4
Culture Bomb for Government Plaza Sid Meier’s Civilization® VI 7,342 +0.3% 63.84
Ideologized Artifacts Sid Meier's Civilization VII 602 +0% 5.13
Bavaria (Ludwig II.) Sid Meier’s Civilization® VI 4,603 +1.2% 56.68
Wonder Filters for Enhanced Mod Manager Sid Meier’s Civilization® VI 725 +0.3% 11.46
More Coastal Flooding: 60% Sid Meier’s Civilization® VI 6,122 +0.5% 55.49
Specialist Progression Sid Meier’s Civilization® VI 44,096 +0.6% 69.47
Effect Swap: Khmer x Baray Sid Meier's Civilization VII 143 +0% 2.97
Unique Great People: Junkers (Prussia) Sid Meier's Civilization VII 343 +0% 29.16
District Expansion: Military Sid Meier’s Civilization® VI 162,861 +0.9% 75.23
Grand Eras (Project 6T Core) Sid Meier’s Civilization® VI 52,768 +1.4% 78.96
District Expansion: Goverment (Tier 4) Sid Meier’s Civilization® VI 88,266 +0.5% 72.11
Tundra Civilizations Rebalanced Sid Meier’s Civilization® VI 5,945 +0.6% 52.2
Unit Expansion: Aircraft (Project 6T) Sid Meier’s Civilization® VI 39,264 +1.3% 73.94
Ski Resort Complexity Sid Meier’s Civilization® VI 24,926 +0.7% 72.59
Unique District: Levittown (America) Sid Meier’s Civilization® VI 3,260 +0.7% 16.23
Monochrome Era Background Art (Project 6T) Sid Meier’s Civilization® VI 14,002 +0.9% 53.91
Severe Weather: Climate Disasters Tweaked Sid Meier’s Civilization® VI 18,826 +0.8% 70.01
1.5x Slower Global Warming Sid Meier’s Civilization® VI 14,489 +0.8% 67.93
Policy Pack: Corporations Sid Meier’s Civilization® VI 24,827 +1.0% 56.62
Great Library Rework (World Wonder) Sid Meier's Civilization VII 4,659 +0% 12.94
Age Progression Customization Sid Meier's Civilization VII 2,875 +0% 27.22
Unlockables Re-Sorted Sid Meier's Civilization VII 784 +0% 6.21
Unlock All Syncretism Sid Meier's Civilization VII 652 +1.6% 21.89
Game Setup Backgrounds Sid Meier's Civilization VII 150 +0% 18.78
Isolationist Triumphs Sid Meier's Civilization VII 186 +0% 13.76
Unit Expansion: Infantry (Project 6T) Sid Meier’s Civilization® VI 38,637 +1.3% 73.51
Rush Housing with Builders Sid Meier’s Civilization® VI 42,255 +0.4% 67.76
Flood Barriers Cost Scaling Adjustment Sid Meier’s Civilization® VI 20,587 +0.6% 71.99
Carbon Recapture Unlocked by Tech Sid Meier’s Civilization® VI 20,983 +0.7% 68.19
Stone rocks! Sid Meier’s Civilization® VI 48,152 +0.9% 76.63
District Expansion: Suburbs Sid Meier’s Civilization® VI 136,852 +1.1% 75.85
Renewable Energy Complexity Sid Meier’s Civilization® VI 94,527 +0.3% 70.99
District Expansion: Campus Sid Meier’s Civilization® VI 166,009 +0.9% 74.5
District Expansion: Diplomacy Sid Meier’s Civilization® VI 54,613 +4.1% 82.05
District Expansion: Entertainment Sid Meier’s Civilization® VI 152,864 +1.0% 75.18
Policy Pack: Recon & Siege Sid Meier’s Civilization® VI 9,903 +3.0% 60.85
District Expansion: Theater Sid Meier’s Civilization® VI 161,050 +0.9% 74.18
Fresh Water Infrastructure Sid Meier’s Civilization® VI 69,273 +0.6% 72.84
Clean Nuclear Power Sid Meier’s Civilization® VI 34,618 +0.8% 75.67
Alliances Expanded Sid Meier’s Civilization® VI 41,748 +0.7% 74.93
Ancient Paragons (Great People Pack) Sid Meier’s Civilization® VI 20,554 +2.2% 59.98
Workable Mountains for Everyone Sid Meier’s Civilization® VI 29,820 +0.8% 71.62
Unit Expansion: Naval (Project 6T) Sid Meier’s Civilization® VI 38,151 +1.4% 74.17
3x Slower Global Warming Sid Meier’s Civilization® VI 18,861 +0.8% 71.48
Hammurabi Tweak for Urban Complexity Sid Meier’s Civilization® VI 38,734 +0.9% 74.17
Happy Districts - Appeal Rebalanced Sid Meier’s Civilization® VI 45,889 +0.3% 70.05
Policy Pack: Maritime Sid Meier’s Civilization® VI 23,233 +1.3% 56.55
Climate Balance - Complete Pack Sid Meier’s Civilization® VI 26,719 +0.5% 71.88
Policy Pack: Environment Sid Meier’s Civilization® VI 28,783 +0.9% 56.07
Denser Vegetation (Standalone) Sid Meier’s Civilization® VI 135,521 +0.4% 73.18
Savannah Sid Meier’s Civilization® VI 44,823 +1.7% 79.46
Wetlands Sid Meier’s Civilization® VI 161,204 +0.7% 75.06
Unique Improvement: Castrum (Rome) Sid Meier’s Civilization® VI 14,118 +0.4% 52.09
Loyalty from Great Generals Sid Meier’s Civilization® VI 12,482 +0.2% 46.98
Legitimate Authority Sid Meier’s Civilization® VI 5,024 +2.5% 74.92
Community Patch Sid Meier’s Civilization® VI 8,792 +1.6% 77.59
Unique District: Eanna (Sumer) Sid Meier’s Civilization® VI 6,249 +1.0% 53.83
Deforestation: More Gradual and Severe Sid Meier’s Civilization® VI 17,996 +0.8% 69.31
Unique Building: Kūrag (Scythia) Sid Meier’s Civilization® VI 5,395 +1.2% 54.51
City State Bonuses: Community Update Sid Meier’s Civilization® VI 37,018 +0.3% 70.81
Engineers can rush Walls Sid Meier’s Civilization® VI 15,538 +0.8% 71.01
Unit Expansion: Artillery (Project 6T) Sid Meier’s Civilization® VI 36,342 +1.4% 76.14
Progressive Power Consumption Sid Meier’s Civilization® VI 54,648 +0.4% 71.06
Unit Expansion: Cavalry (Project 6T) Sid Meier’s Civilization® VI 36,735 +1.4% 75.99
Area 51 - World Wonder + Alien Units Sid Meier’s Civilization® VI 24,641 +0.2% 52.05
S.E.T.I. (World Wonder) Sid Meier’s Civilization® VI 16,995 +0.4% 68.91
Oasis Caravanserai Sid Meier’s Civilization® VI 23,604 +0.3% 50.68
Sappers (Project 6T) Sid Meier’s Civilization® VI 21,973 +1.3% 57.73
Prehistoric Hunting - Scout Camps Sid Meier’s Civilization® VI 15,828 +0.6% 53.97
Open Ranges Sid Meier’s Civilization® VI 11,135 +0.7% 68.96
Building Expansion (Light Edition) Sid Meier’s Civilization® VI 36,305 +0.5% 70.9
Unique Reworked: Carnival (Brazil) Sid Meier’s Civilization® VI 9,671 +0.5% 52.71
Unique Reworked: Yongle (China) Sid Meier’s Civilization® VI 4,641 +0.8% 52.56
More Coastal Flooding: 100% Sid Meier’s Civilization® VI 8,844 +0.2% 56.2
Concise Specialists Lens Sid Meier's Civilization VII 40,888 +6.2% 65.11
Obsolete Buildings Normalized Sid Meier's Civilization VII 223 +0% 27.74
Effect Swap: Partisan x Stuka Sid Meier's Civilization VII 108 +0% 0.87
Aging Warehouses Sid Meier's Civilization VII 4,633 +0.5% 36.18
Castles - Better Forts Sid Meier’s Civilization® VI 15,923 +0.5% 72.37