Mod OrNot
Lyosha

Lyosha

Creator profile / Steam profile

Tracked items
54
Total subscribers
146,605
Avg 7d growth
+1.29%

Portfolio

Mod Game Subscribers Growth since tracked Breakout
Storage - Chests and Barrels Going Medieval 108 +2,200.0% 85.49
Settlers - Gourmet Cook Going Medieval 1,488 +1.4% 20.88
Plants - Plantable Shrubs Going Medieval 702 +29.3% 23.04
Settlers - Settler Appearance Going Medieval 6,484 +2.1% 31.7
Production - Smaller Skeps Going Medieval 805 +6.7% 41.95
Building - Wood Variants Going Medieval 8,151 +3.5% 40.45
Building - Clay Variants Going Medieval 5,249 +3.2% 46.37
Food - Smoked Meals Going Medieval 4,106 +3.3% 52.83
Production - Lower Tier Books Unlocked Going Medieval 7,122 +1.3% 26.06
Production - Unlocked Hats Going Medieval 4,891 +1.4% 41.81
Maps - Hillier Hills Going Medieval 4,757 +2.5% 59.61
Production - Dyed Cloth Going Medieval 4,226 +5.1% 55.67
Building - Selectable Art Going Medieval 3,948 +6.4% 65.05
Apparel - Garment Temperature Going Medieval 1,436 +5.5% 55.52
Building - Raw Limestone Variants Going Medieval 2,475 +6.5% 48.23
Animals - Pest Control (Vanilla + Polecats) Going Medieval 760 +0.4% 15.71
Building - Decorative Chair Going Medieval 920 +3.3% 31.93
Animals - Better Fishing Going Medieval 1,774 +10.6% 54.09
Food - More Lavish Meals Going Medieval 1,391 +2.8% 27
Animals - Cremation Going Medieval 433 +2.1% 33.7
Animals - Dogs Use Ladders Going Medieval 896 +0.3% 18.09
Production - Insulated Helms Going Medieval 580 +8.7% 40.33
Food - Human Bone Broth Going Medieval 268 +2.3% 21.91
Building - Doors as Gates Going Medieval 297 +2.4% 38.5
Production - Practice Speechcraft Going Medieval 1,081 +2.0% 45.01
Shelfs - Sturdy Shelves Going Medieval 3,307 +4.4% 34.52
Plants - Cultivated Water Reeds Going Medieval 574 +113.4% 80.29
Animals - Animal Diet Going Medieval 9,721 +2.0% 47.13
Building - Scarecrows and Sundials Going Medieval 1,487 +6.6% 48.95
Food - Hard Apple Cider Going Medieval 1,151 +0.6% 23.74
Roles - Adjusted Role Settings Going Medieval 544 +29.8% 44.54
Building - Purple Fire Going Medieval 272 +7.5% 6.49
Shelfs - Keg Rack Going Medieval 13,657 +4.3% 67.1
Food - Cultivated Mushrooms Going Medieval 7,007 +2.9% 55.42
Settlers - Stronger Workers Going Medieval 5,133 +1.7% 29.47
Apparel - Chaperons Show Hair Going Medieval 343 +23.8% 60.78
Custom Scenario The Merchants Going Medieval 426 +2.9% 50.8
Animals - Better Taming Going Medieval 4,422 +5.5% 63.82
Building - Decorative Barrels Going Medieval 791 +40.7% 75.96
Food - Bone Broth Going Medieval 2,687 +1.7% 43.22
Settlers - Expanded Job Prefrences Going Medieval 1,799 +2.2% 39.67
Food - Cultivated Berry Bushes Going Medieval 1,523 +2.1% 48.54
Animals - Pet Graves Going Medieval 177 +10.6% 42.63
Building - Fences Walls Going Medieval 5,386 +4.8% 65.2
Trade - Merchants Sell Fowl Going Medieval 1,319 +1.5% 25.36
Plants - Denser Forests Going Medieval 1,305 +11.8% 74.09
Animals - Domesticated Hog Going Medieval 874 +52.7% 77.33
Food - Improved Smoked Meat Going Medieval 3,342 +4.4% 45.01
Trade - Merchants Sell Salt Going Medieval 1,993 +2.8% 23.76
Food - Aged Cheese Going Medieval 4,698 +2.1% 50.23
Building - Limestone Block Variants Going Medieval 4,049 +6.0% 44.11
Animals: Pest Control (Vermin Only) Going Medieval 2,769 +1.4% 20.78
Building - Stronger Gates Going Medieval 938 +10.1% 46.96
Food - Bulk Pickled Vegetables Going Medieval 563 +4.3% 5.17