Mod OrNot
Fixed Resource Remover preview

Fixed Resource Remover

by brandonewing25 Cosmoteer: Starship Architect & Commander Rank #1,846 in Cosmoteer: Starship Architect & Commander updated 2 months ago
Mods
View on Steam Workshop

Community verdict: MOD / NOT

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Subscribers
231
231 total
Favorites
14
Views
883
Rank in game
#1,864
Cosmoteer: Starship Architect & Commander
New subscribers · 7d
0
231 total
New subscribers · 30d
0
Growth · 7d
-0.4%
ModOrNot Score
19.8
0–100 momentum

Why it ranks here

Fixed Resource Remover has 231 subscribers and ranks #1,846 in Cosmoteer: Starship Architect & Commander (#1,864 overall). Over the last 7 days it gained 0 subscribers (-0.4%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 18 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not verified
Xbox Series X|S Not verified

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

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Frequently asked

Frequently asked questions

Is Fixed Resource Remover available on PC?

Yes — Fixed Resource Remover is available on PC for Cosmoteer: Starship Architect & Commander. Verified against the official listing.

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal combining 7- and 30-day subscriber velocity and acceleration. Higher means the mod is gaining adoption faster relative to its own baseline — not that it is bigger.

Are these the real Steam Workshop numbers?

Yes. Subscribers, favorites and views are read from the public Steam Workshop page and stored as snapshots; the deltas are computed from those snapshots, never estimated.

How is the rank computed?

Rank is the mod’s position among active mods of the same game, ordered by total subscribers. It is recomputed every collection cycle.