Mod OrNot
Melee/Psionics Won't Explode Purifiers preview

Melee/Psionics Won't Explode Purifiers

by thegrimsqueaker72 XCOM® 2 Rank #5,889 in XCOM® 2 updated 8 years ago
View on Steam Workshop
Subscribers
1.7K
1,699 total
Favorites
260
Views
5.8K
Rank in game
#5,889
XCOM® 2
New subscribers · 7d
0
1.7K total
New subscribers · 30d
+55
Growth · 7d
-0.2%
ModOrNot Score
4.3
0–100 momentum

Why it ranks here

Melee/Psionics Won't Explode Purifiers has 1,699 subscribers and ranks #5,889 in XCOM® 2 (#5,889 overall). Over the last 7 days it gained 0 subscribers (-0.2%) and over 30 days +55. Weekly velocity is 0.0 subs/day, decelerating (-0.03).

Metrics from 31 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not verified
Xbox Series X|S Not verified

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

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Frequently asked

Frequently asked questions

Is Melee/Psionics Won't Explode Purifiers available on PC?

Yes — Melee/Psionics Won't Explode Purifiers is available on PC for XCOM® 2. Verified against the official listing.

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal combining 7- and 30-day subscriber velocity and acceleration. Higher means the mod is gaining adoption faster relative to its own baseline — not that it is bigger.

Are these the real Steam Workshop numbers?

Yes. Subscribers, favorites and views are read from the public Steam Workshop page and stored as snapshots; the deltas are computed from those snapshots, never estimated.

How is the rank computed?

Rank is the mod’s position among active mods of the same game, ordered by total subscribers. It is recomputed every collection cycle.