Mod OrNot
(bad) Half-Life 1 HEV retexture for Beta Hands. preview

(bad) Half-Life 1 HEV retexture for Beta Hands.

by Creator 76561198354198396 Half-Life 2 Rank #8,552 in Half-Life 2 updated 1 year ago
assets materials Models
View on Steam Workshop

Community verdict: MOD / NOT

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Subscribers
81
81 total
Favorites
71
Views
1.1K
Rank in game
#8,563
Half-Life 2
New subscribers · 7d
0
81 total
New subscribers · 30d
0
Growth · 7d
-3.6%
ModOrNot Score
13.8
0–100 momentum

Why it ranks here

(bad) Half-Life 1 HEV retexture for Beta Hands. has 81 subscribers and ranks #8,552 in Half-Life 2 (#8,563 overall). Over the last 7 days it gained 0 subscribers (-3.6%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 22 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not verified
Xbox Series X|S Not verified

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

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Frequently asked

Frequently asked questions

Is (bad) Half-Life 1 HEV retexture for Beta Hands. available on PC?

Yes — (bad) Half-Life 1 HEV retexture for Beta Hands. is available on PC for Half-Life 2. Verified against the official listing.

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal combining 7- and 30-day subscriber velocity and acceleration. Higher means the mod is gaining adoption faster relative to its own baseline — not that it is bigger.

Are these the real Steam Workshop numbers?

Yes. Subscribers, favorites and views are read from the public Steam Workshop page and stored as snapshots; the deltas are computed from those snapshots, never estimated.

How is the rank computed?

Rank is the mod’s position among active mods of the same game, ordered by total subscribers. It is recomputed every collection cycle.