Mod OrNot
Turn Guard preview

Turn Guard

by beezany Sid Meier's Civilization VII Rank #719 in Sid Meier's Civilization VII updated 4 weeks ago
UI Mod Gameplay Tweaks
View on Steam Workshop
Subscribers
148
148 total
Favorites
38
Views
1.4K
Rank in game
#722
Sid Meier's Civilization VII
New subscribers · 7d
+3
148 total
New subscribers · 30d
+16
Growth · 7d
+2.2%
ModSignal Score
50.8
0–100 momentum

Why it ranks here

Turn Guard has 148 subscribers and ranks #719 in Sid Meier's Civilization VII (#722 overall). Over the last 7 days it gained +3 subscribers (+2.2%) and over 30 days +16. Weekly velocity is 0.0 subs/day, decelerating (-0.11).

Metrics from 49 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

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Frequently asked

Frequently asked questions

What does the ModSignal Score mean on this page?

It is a 0–100 momentum signal combining 7- and 30-day subscriber velocity and acceleration. Higher means the mod is gaining adoption faster relative to its own baseline — not that it is bigger.

Are these the real Steam Workshop numbers?

Yes. Subscribers, favorites and views are read from the public Steam Workshop page and stored as snapshots; the deltas are computed from those snapshots, never estimated.

How is the rank computed?

Rank is the mod’s position among active mods of the same game, ordered by total subscribers. It is recomputed every collection cycle.