Mod OrNot
Super Castlevania IV Ending Replace Credits
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Super Castlevania IV Ending Replace Credits

by Core Values Bro Left 4 Dead 2 Rank #165,853 in Left 4 Dead 2 updated 2 years ago
Campaigns Sounds
View on Steam Workshop
Subscribers
18
18 total
Favorites
12
Views
491
Rank in game
#165,928
Left 4 Dead 2
New subscribers · 7d
0
18 total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

Super Castlevania IV Ending Replace Credits has 18 subscribers and ranks #165,853 in Left 4 Dead 2 (#165,928 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 0 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Game unavailable

Never released on PlayStation.

Official source ↗

Xbox Series X|S Not available

Xbox 360 version, backward compatible on Xbox One/Series X|S. Add-on content is Steam Workshop only; console builds do not run Workshop mods.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

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Frequently asked

Frequently asked questions

Is Super Castlevania IV Ending Replace Credits available on PC?

Yes — Super Castlevania IV Ending Replace Credits is available on PC for Left 4 Dead 2. Verified against the official listing.

Is Super Castlevania IV Ending Replace Credits available on PlayStation 5?

No — Left 4 Dead 2 itself is not available on PlayStation 5, so neither the game nor its mods can run there.

Is Super Castlevania IV Ending Replace Credits available on Xbox Series X|S?

No — Left 4 Dead 2 exists on Xbox Series X|S, but its mod system does not support Super Castlevania IV Ending Replace Credits . Xbox 360 version, backward compatible on Xbox One/Series X|S. Add-on content is Steam Workshop only; console builds do not run Workshop mods.

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal combining 7- and 30-day subscriber velocity and acceleration. Higher means the mod is gaining adoption faster relative to its own baseline — not that it is bigger.

Are these the real Steam Workshop numbers?

Yes. Subscribers, favorites and views are read from the public Steam Workshop page and stored as snapshots; the deltas are computed from those snapshots, never estimated.

How is the rank computed?

Rank is the mod’s position among active mods of the same game, ordered by total subscribers. It is recomputed every collection cycle.