3rd Sturm Panzer
Creator profile / Steam profile
Tracked items
113
Total subscribers
88,521
Portfolio 7d growth
+0.1%
Based on recently calculated mod metrics
Fastest growing
Portfolio
Showing 1–100 of 113 tracked mods, ordered by subscribers.
| Mod | Game | Subscribers | +7d | 7d growth | Breakout |
|---|---|---|---|---|---|
| No climate penalties | Total War: WARHAMMER III | 16,339 | +38 | +0.2% | 70.1 |
| Wood elf outpost expansion | Total War: WARHAMMER III | 8,348 | 0 | +0.0% | 0.0 |
| Major settlements are forest cities and outposts can be upgraded for wood elves | Total War: WARHAMMER III | 6,722 | +10 | +0.2% | 83.9 |
| Full outpost rework for the Wood elves | Total War: WARHAMMER II | 5,104 | +1 | +0.0% | 74.8 |
| Wood elf female archers | Total War: WARHAMMER III | 4,402 | — | — | — |
| Animals recruitable for Wood Elves | Total War: WARHAMMER III | 3,254 | — | — | — |
| wood elf teleportation cooldown removed | Total War: WARHAMMER III | 3,222 | +3 | +0.1% | 51.0 |
| Warriors of chaos outpost expansion | Total War: WARHAMMER III | 2,743 | +13 | +0.5% | 85.1 |
| High Elf female archers | Total War: WARHAMMER III | 2,543 | 0 | +0.0% | 9.1 |
| Scaling Wood Elf outpost economy | Total War: WARHAMMER II | 2,141 | 0 | -0.1% | 15.8 |
| vampire coast economy rework | Total War: WARHAMMER III | 2,113 | 0 | +0.0% | 0.0 |
| All major settlements are warriors of chaos Dark Fortresses | Total War: WARHAMMER III | 1,828 | 0 | +0.0% | 0.0 |
| Tomb Kings income buff | Total War: WARHAMMER II | 1,332 | +2 | +0.2% | 78.3 |
| Wood elves forest tactics buff | Total War: WARHAMMER III | 1,304 | 0 | -0.7% | 28.2 |
| Ranged units for ogre kingdoms | Total War: WARHAMMER III | 1,283 | 0 | -0.8% | 9.2 |
| Drycha elite elves unlocked | Total War: WARHAMMER III | 993 | 0 | +0.0% | 20.4 |
| Major cities are wood elf forest cities | Total War: WARHAMMER II | 937 | 0 | +0.0% | 0.0 |
| Norsca Skirmisher units | Total War: WARHAMMER III | 935 | — | — | — |
| Trains infrastructure building for Chaos dwarves | Total War: WARHAMMER III | 930 | 0 | -0.9% | 15.9 |
| Fixed Wood Elf outpost income | Total War: WARHAMMER II | 911 | 0 | +0.0% | 7.8 |
| Javelin units for Slaanesh | Total War: WARHAMMER III | 886 | +3 | +0.3% | 78.7 |
| Thunderbarge no cap and 1 turn recruitment | Total War: WARHAMMER II | 867 | — | — | — |
| improved ogre outpost food and income | Total War: WARHAMMER III | 836 | — | — | — |
| Slayers pirates for Aranessa Saltspite | Total War: WARHAMMER III | 784 | 0 | +0.0% | 12.9 |
| Balanced Wood Elf outpost economy scaling | Total War: WARHAMMER II | 767 | +2 | +0.3% | 60.6 |
| Markus Wulfhart aggression provides benefits | Total War: WARHAMMER III | 750 | — | — | — |
| Empire armored infantry | Total War: WARHAMMER III | 742 | — | — | — |
| Free teleport Wood Elves (all maps, all factions) | Total War: WARHAMMER II | 628 | — | — | — |
| Aspiring Champions uptiered | Total War: WARHAMMER III | 597 | — | — | — |
| Kislev economy balanced | Total War: WARHAMMER III | 595 | +1 | +0.2% | 61.4 |
| Dwarf artillery rework | Total War: WARHAMMER III | 487 | — | — | — |
| Beastmen buildings expanded | Total War: WARHAMMER III | 473 | 0 | -0.4% | 8.6 |
| Skaven men sizes rescaled | Total War: WARHAMMER III | 465 | — | — | — |
| Mindcontrolled Empire units for Drycha | Total War: WARHAMMER III | 427 | — | — | — |
| Rewarding economy and city development scaling | Total War: PHARAOH | 415 | — | — | — |
| 1 turn build times | Total War: WARHAMMER III | 412 | +6 | +1.5% | 71.2 |
| Markus wulfhart hostility provides benefits | Total War: WARHAMMER II | 394 | — | — | — |
| Empire economy improved | Total War: WARHAMMER III | 391 | — | — | — |
| 50% construction cost reduction | Total War: WARHAMMER III | 377 | 0 | +0.0% | 9.1 |
| magic damage nerfed | Total War: WARHAMMER III | 358 | — | — | — |
| Old wood elf outpost army stat scaler | Total War: WARHAMMER III | 354 | — | — | — |
| Elite Elves access for Drycha | Total War: WARHAMMER II | 338 | — | — | — |
| 50% Upkeep increase for units and generals | Total War: WARHAMMER III | 336 | 0 | -0.6% | 8.5 |
| 60 men aspiring champions | Total War: WARHAMMER III | 335 | 0 | -0.6% | 9.1 |
| Disk units for Tzeentch | Total War: WARHAMMER III | 316 | — | — | — |
| Gunpowder Buff | Total War: WARHAMMER III | 314 | — | — | — |
| Wildwood Rangers Uptiered | Total War: WARHAMMER III | 305 | 0 | -0.3% | 2.7 |
| Cleaned and fixed up chaos dwarf bugged economy | Total War: WARHAMMER III | 280 | 0 | -0.4% | 4.8 |
| Tomb Kings Barracks buff | Total War: WARHAMMER II | 268 | — | — | — |
| 1400 barrier for Tzeentch infantry | Total War: WARHAMMER III | 261 | 0 | -1.9% | 9.1 |
| Base economy buff for the Vampire coast | Total War: WARHAMMER II | 261 | — | — | — |
| Old sacrificial grounds building effects for wood elves | Total War: WARHAMMER II | 260 | — | — | — |
| Tzeentch cheat engine | Total War: WARHAMMER III | 231 | — | — | — |
| Glamoured Empire units for Drycha | Total War: WARHAMMER II | 220 | — | — | — |
| Landship for Aranessa Saltspite | Total War: WARHAMMER III | 217 | — | — | — |
| half price structures | Total War: WARHAMMER III | 216 | — | — | — |
| Insidious glamour through Technology for Drycha | Total War: WARHAMMER II | 214 | — | — | — |
| Clan Angrund Eight Peaks upkeep reduced | Total War: WARHAMMER II | 211 | 0 | +0.0% | 11.2 |
| Tombkings extra basic units | Total War: WARHAMMER III | 205 | 0 | +0.0% | 9.1 |
| Larger barriers for Tzeentch | Total War: WARHAMMER III | 205 | +1 | +0.5% | 52.5 |
| Extra high elf and ogre Animals for Wood Elves submod | Total War: WARHAMMER III | 199 | — | — | — |
| Tzeentch Disk warrior unit | Total War: WARHAMMER III | 198 | — | — | — |
| Burning chariot matches Exalted flamer ranged stats | Total War: WARHAMMER III | 189 | 0 | -2.6% | 0.0 |
| Extra starting locations wood elves | Total War: WARHAMMER II | 189 | 0 | +0.0% | 0.0 |
| 4 Hellcannons per unit | Total War: WARHAMMER III | 187 | — | — | — |
| Clan Angrund upkeep removed | Total War: WARHAMMER II | 179 | — | — | — |
| Norscan outpost economy increase | Total War: WARHAMMER II | 177 | — | — | — |
| Tile bonusses rebalanced | Warhammer 40,000: Gladius - Relics of War | 173 | — | — | — |
| Markus wulfhart hostility removed | Total War: WARHAMMER II | 170 | — | — | — |
| Major settlement provides 2 building slots for wood elves | Total War: WARHAMMER II | 165 | — | — | — |
| -100 aversion for all factions | Total War: WARHAMMER III | 134 | — | — | — |
| Double reinforcement times | Total War: WARHAMMER III | 124 | — | — | — |
| High Elf units reshuffled and Shadow walkers for all | Total War: WARHAMMER III | 120 | — | — | — |
| Bug Fix Drycha Sacrificial grounds garrison | Total War: WARHAMMER II | 117 | — | — | — |
| Faster lategame building progression | Total War: WARHAMMER III | 114 | — | — | — |
| No agent recruitment | Total War: WARHAMMER III | 114 | — | — | — |
| Durable Webway gates | Warhammer 40,000: Gladius - Relics of War | 109 | — | — | — |
| Forest stalker provides speed and attack | Total War: WARHAMMER II | 106 | — | — | — |
| No arsenal/armoury requirements for recruitment | Total War: WARHAMMER III | 85 | — | — | — |
| Multiplayer campaign speedup | Total War: WARHAMMER III | 83 | — | — | — |
| Indestructable towers | Total War: WARHAMMER III | 81 | — | — | — |
| Return of old Supply Lines | Total War: WARHAMMER III | 79 | 0 | -1.3% | 21.9 |
| Improved glamour from technology | Total War: WARHAMMER III | 73 | — | — | — |
| Barriers and elite sizes for Elves | Total War: WARHAMMER III | 68 | — | — | — |
| Half upkeep for buildings | Warhammer 40,000: Gladius - Relics of War | 63 | — | — | — |
| Major cities unwalled battles | Total War: WARHAMMER III | 58 | — | — | — |
| 1 agent cap per type | Total War: WARHAMMER III | 58 | 0 | +0.0% | 5.7 |
| Tabletop Caps scale with lord's level | Total War: WARHAMMER III | 57 | — | — | — |
| 6 Tiles between cities | Warhammer 40,000: Gladius - Relics of War | 56 | — | — | — |
| Tighter weapon team formation | Total War: WARHAMMER III | 54 | — | — | — |
| Aeldari unit rebalance | Warhammer 40,000: Gladius - Relics of War | 50 | — | — | — |
| Heralds double face flag replacement | Total War: WARHAMMER II | 49 | — | — | — |
| Storm of Blades for all Wardancers/singers | Total War: WARHAMMER III | 48 | — | — | — |
| Tzeentch's barrier rework | Total War: WARHAMMER III | 42 | — | — | — |
| Fatigue bugfix and balance | Total War: WARHAMMER III | 37 | — | — | — |
| Economy and Mobilization rework | Hearts of Iron IV | 37 | — | — | — |
| More Linear Barrier Recovery | Total War: WARHAMMER III | 35 | — | — | — |
| No native recruitment buildings | Total War: PHARAOH | 33 | — | — | — |
| Necron unit rebalance | Warhammer 40,000: Gladius - Relics of War | 31 | — | — | — |
| Reduced research speed tomb kings | Total War: WARHAMMER II | 26 | — | — | — |