3rd Sturm Panzer

3rd Sturm Panzer

Creator profile / Steam profile

3rd Sturm Panzer is a Steam Workshop creator tracked by ModOrNot: 113 mods across 5 games, with 88,578 subscribers in total@if($data['portfolio_growth_7d'] !== null) and a portfolio growing 0.3% over the last 7 days@endif. Biggest mover right now: No climate penalties.

Portfolio by game

Tracked items
113
Total subscribers
88,578
Portfolio 7d growth
+0.3%
Based on recently calculated mod metrics
Fastest growing

Portfolio

Showing 1–100 of 113 tracked mods, ordered by subscribers.

Mod Game Subscribers +7d 7d growth Breakout
No climate penalties Total War: WARHAMMER III 16,372 +72 +0.4% 75.4
Wood elf outpost expansion Total War: WARHAMMER III 8,331 — — —
Major settlements are forest cities and outposts can be upgraded for wood elves Total War: WARHAMMER III 6,723 — — —
Full outpost rework for the Wood elves Total War: WARHAMMER II 5,109 +4 +0.1% 81.4
Wood elf female archers Total War: WARHAMMER III 4,408 — — —
Animals recruitable for Wood Elves Total War: WARHAMMER III 3,260 — — —
wood elf teleportation cooldown removed Total War: WARHAMMER III 3,217 +2 +0.1% 51.5
Warriors of chaos outpost expansion Total War: WARHAMMER III 2,745 +15 +0.6% 85.1
High Elf female archers Total War: WARHAMMER III 2,548 +2 +0.1% 63.3
Scaling Wood Elf outpost economy Total War: WARHAMMER II 2,142 0 -0.1% 15.8
vampire coast economy rework Total War: WARHAMMER III 2,115 0 -0.4% 10.3
All major settlements are warriors of chaos Dark Fortresses Total War: WARHAMMER III 1,827 — — —
Tomb Kings income buff Total War: WARHAMMER II 1,332 +2 +0.2% 78.3
Wood elves forest tactics buff Total War: WARHAMMER III 1,301 0 -0.8% 28.8
Ranged units for ogre kingdoms Total War: WARHAMMER III 1,282 0 -0.8% 9.2
Drycha elite elves unlocked Total War: WARHAMMER III 996 — — —
Major cities are wood elf forest cities Total War: WARHAMMER II 936 0 +0.0% 0.0
Trains infrastructure building for Chaos dwarves Total War: WARHAMMER III 934 — — —
Norsca Skirmisher units Total War: WARHAMMER III 932 — — —
Fixed Wood Elf outpost income Total War: WARHAMMER II 911 0 +0.0% 7.8
Javelin units for Slaanesh Total War: WARHAMMER III 883 — — —
Thunderbarge no cap and 1 turn recruitment Total War: WARHAMMER II 867 — — —
improved ogre outpost food and income Total War: WARHAMMER III 835 — — —
Slayers pirates for Aranessa Saltspite Total War: WARHAMMER III 783 — — —
Balanced Wood Elf outpost economy scaling Total War: WARHAMMER II 767 +2 +0.3% 60.6
Markus Wulfhart aggression provides benefits Total War: WARHAMMER III 751 — — —
Empire armored infantry Total War: WARHAMMER III 748 — — —
Free teleport Wood Elves (all maps, all factions) Total War: WARHAMMER II 628 — — —
Kislev economy balanced Total War: WARHAMMER III 598 — — —
Aspiring Champions uptiered Total War: WARHAMMER III 594 — — —
Dwarf artillery rework Total War: WARHAMMER III 487 — — —
Beastmen buildings expanded Total War: WARHAMMER III 476 — — —
Skaven men sizes rescaled Total War: WARHAMMER III 465 — — —
Mindcontrolled Empire units for Drycha Total War: WARHAMMER III 426 — — —
Rewarding economy and city development scaling Total War: PHARAOH 414 — — —
1 turn build times Total War: WARHAMMER III 411 — — —
Markus wulfhart hostility provides benefits Total War: WARHAMMER II 394 — — —
Empire economy improved Total War: WARHAMMER III 389 — — —
50% construction cost reduction Total War: WARHAMMER III 377 — — —
magic damage nerfed Total War: WARHAMMER III 364 — — —
Old wood elf outpost army stat scaler Total War: WARHAMMER III 355 — — —
Elite Elves access for Drycha Total War: WARHAMMER II 339 — — —
50% Upkeep increase for units and generals Total War: WARHAMMER III 338 — — —
60 men aspiring champions Total War: WARHAMMER III 333 — — —
Disk units for Tzeentch Total War: WARHAMMER III 316 — — —
Gunpowder Buff Total War: WARHAMMER III 315 — — —
Wildwood Rangers Uptiered Total War: WARHAMMER III 305 — — —
Cleaned and fixed up chaos dwarf bugged economy Total War: WARHAMMER III 280 — — —
Tomb Kings Barracks buff Total War: WARHAMMER II 268 — — —
1400 barrier for Tzeentch infantry Total War: WARHAMMER III 263 — — —
Base economy buff for the Vampire coast Total War: WARHAMMER II 261 — — —
Old sacrificial grounds building effects for wood elves Total War: WARHAMMER II 259 — — —
Tzeentch cheat engine Total War: WARHAMMER III 230 — — —
Glamoured Empire units for Drycha Total War: WARHAMMER II 220 — — —
half price structures Total War: WARHAMMER III 216 — — —
Landship for Aranessa Saltspite Total War: WARHAMMER III 215 — — —
Insidious glamour through Technology for Drycha Total War: WARHAMMER II 214 — — —
Clan Angrund Eight Peaks upkeep reduced Total War: WARHAMMER II 211 0 +0.0% 11.2
Larger barriers for Tzeentch Total War: WARHAMMER III 205 — — —
Tombkings extra basic units Total War: WARHAMMER III 204 — — —
Extra high elf and ogre Animals for Wood Elves submod Total War: WARHAMMER III 199 — — —
Tzeentch Disk warrior unit Total War: WARHAMMER III 197 — — —
Extra starting locations wood elves Total War: WARHAMMER II 189 0 +0.0% 0.0
Burning chariot matches Exalted flamer ranged stats Total War: WARHAMMER III 188 — — —
4 Hellcannons per unit Total War: WARHAMMER III 187 — — —
Tile bonusses rebalanced Warhammer 40,000: Gladius - Relics of War 185 — — —
Clan Angrund upkeep removed Total War: WARHAMMER II 179 — — —
Norscan outpost economy increase Total War: WARHAMMER II 178 — — —
Markus wulfhart hostility removed Total War: WARHAMMER II 170 — — —
Major settlement provides 2 building slots for wood elves Total War: WARHAMMER II 165 — — —
-100 aversion for all factions Total War: WARHAMMER III 134 — — —
Double reinforcement times Total War: WARHAMMER III 122 — — —
High Elf units reshuffled and Shadow walkers for all Total War: WARHAMMER III 121 — — —
Bug Fix Drycha Sacrificial grounds garrison Total War: WARHAMMER II 117 — — —
No agent recruitment Total War: WARHAMMER III 114 — — —
Faster lategame building progression Total War: WARHAMMER III 113 — — —
Durable Webway gates Warhammer 40,000: Gladius - Relics of War 110 — — —
Forest stalker provides speed and attack Total War: WARHAMMER II 105 — — —
No arsenal/armoury requirements for recruitment Total War: WARHAMMER III 85 — — —
Multiplayer campaign speedup Total War: WARHAMMER III 83 — — —
Indestructable towers Total War: WARHAMMER III 81 — — —
Return of old Supply Lines Total War: WARHAMMER III 79 — — —
Improved glamour from technology Total War: WARHAMMER III 73 — — —
Barriers and elite sizes for Elves Total War: WARHAMMER III 68 — — —
Half upkeep for buildings Warhammer 40,000: Gladius - Relics of War 65 — — —
1 agent cap per type Total War: WARHAMMER III 58 — — —
Major cities unwalled battles Total War: WARHAMMER III 57 — — —
Tabletop Caps scale with lord's level Total War: WARHAMMER III 57 — — —
6 Tiles between cities Warhammer 40,000: Gladius - Relics of War 56 — — —
Tighter weapon team formation Total War: WARHAMMER III 54 — — —
Aeldari unit rebalance Warhammer 40,000: Gladius - Relics of War 51 — — —
Heralds double face flag replacement Total War: WARHAMMER II 49 — — —
Storm of Blades for all Wardancers/singers Total War: WARHAMMER III 48 — — —
Tzeentch's barrier rework Total War: WARHAMMER III 42 — — —
Fatigue bugfix and balance Total War: WARHAMMER III 37 — — —
Economy and Mobilization rework Hearts of Iron IV 37 — — —
More Linear Barrier Recovery Total War: WARHAMMER III 35 — — —
Necron unit rebalance Warhammer 40,000: Gladius - Relics of War 33 — — —
No native recruitment buildings Total War: PHARAOH 33 — — —
Reduced research speed tomb kings Total War: WARHAMMER II 26 — — —