Cerb

Cerb

Creator profile / Steam profile

Tracked items
151
Total subscribers
39,987
Portfolio 7d growth
+0.2%
Based on recently calculated mod metrics

Portfolio

Showing 1–100 of 151 tracked mods, ordered by subscribers.

Mod Game Subscribers +7d 7d growth Breakout
Rare, powerful veterans - SFO Total War: WARHAMMER III 1,958 0 +0.0% 9.6
Bigger Zones of Control Total War: WARHAMMER III 1,408 0 -1.1% 26.4
Rare, powerful veterans - vanilla Total War: WARHAMMER III 1,308 — — —
Unique Names for Single Entities Total War: WARHAMMER III 1,224 0 -1.4% 18.7
Campaign Anti-Snowball Balancer (Chaos vs Order vs 'Wild' balancer) Total War: WARHAMMER III 1,221 +6 +0.5% 82.5
Battle AI Tweaks - Vanilla Total War: WARHAMMER III 1,121 0 +0.0% 9.3
Terrain Penalty Realism Changes Total War: WARHAMMER III 1,073 — — —
Slower Expansion and Settlement Supply Lines Total War: WARHAMMER III 1,032 — — —
No lightning strike or ambush attacks Total War: WARHAMMER III 993 — — —
Scaling AI Difficulty Total War: WARHAMMER III 892 — — —
War of Attrition - Reduced Replenishment Total War: WARHAMMER III 859 — — —
Order and Chaos - Eternal Enemies Total War: WARHAMMER III 809 — — —
Ambushes - Terrain Matters Total War: WARHAMMER III 784 — — —
Apocalypse Cerb - Endgame Crisis Mod Total War: WARHAMMER III 742 — — —
Fatigue Matters - SFO Total War: WARHAMMER III 737 0 -2.4% 15.4
T3 Minor Settlement Walls SFO Total War: WARHAMMER III 701 — — —
Leadership Matters - SFO Total War: WARHAMMER III 680 — — —
Spirit of Grungni mechanic scaling adjustments Total War: WARHAMMER III 664 — — —
Remove SFO factionwide unit caps for AI Total War: WARHAMMER III 590 — — —
Increased range and health for wall towers - SFO Version Total War: WARHAMMER III 553 — — —
Slower Expansion and Settlement Supply Lines (Slow Start Version) Total War: WARHAMMER III 548 0 -2.1% 9.2
Reduced Local and Global Recruitment Times for All Total War: WARHAMMER III 519 0 -0.6% 27.6
Regiment of Renown Exp Gain and Scaling Cycle Times - SFO Version - Doesnt really work anymore Total War: WARHAMMER III 508 — — —
War of Attrition - SFO - No recruitment boosts Total War: WARHAMMER III 499 — — —
Battle AI Tweaks - Better Ability/Skirmish/Flankers Usage - SFO Version Total War: WARHAMMER III 445 0 -2.0% 6.6
Scaling AI Difficulty - No Human Penalty Version Total War: WARHAMMER III 432 +6 +1.4% 56.4
Magic/Artillery Rebalance - Anti-Monstrous+ Damage - SFO submod Total War: WARHAMMER III 412 0 -1.4% 3.1
War of Attrition - Reduced Replenishment - SFO version Total War: WARHAMMER III 401 0 -1.0% 5.1
Remove SFO Scaling Penalties - Lord Recruit Cost/Factionwide Upkeep Total War: WARHAMMER III 396 0 -1.2% 15.6
Magic/Artillery Rebalance - Anti-Monstrous+ Damage Total War: WARHAMMER III 341 +8 +2.4% 80.5
Fatigue Matters Total War: WARHAMMER III 340 0 +0.0% 19.6
Dying Races Total War: WARHAMMER III 338 — — —
Tier 3 Starting Settlements and Hordes Total War: WARHAMMER III 333 0 -0.3% 24.2
Cap changes sfo Total War: WARHAMMER III 321 — — —
Dying Races - SFO Total War: WARHAMMER III 320 — — —
Siege Attacker For All SFO Total War: WARHAMMER III 317 — — —
Unit Caps - Cerbs Version (More Mid Tier) Total War: WARHAMMER III 316 0 -0.9% 28.9
High Elf Tech Rework SFO Total War: WARHAMMER III 298 0 -0.7% 6.4
Leadership Matters Total War: WARHAMMER III 285 0 -1.0% 23.2
Less Spell Spam Total War: WARHAMMER III 282 — — —
True Champions of Chaos - SFO Version Total War: WARHAMMER III 279 0 -2.1% 2.6
Rarer Epic Mounts - SFO Total War: WARHAMMER III 270 — — —
A loreful rebalance for Blood Knights (Lowered entities/greater power) - SFO Total War: WARHAMMER III 254 — — —
Dwarf Runic Unit Upgrades Oathgold Scrap Style - SFO Version Total War: WARHAMMER III 242 — — —
High Elf Tech Rework Total War: WARHAMMER III 241 — — —
Occupied Settlements Downgrade When Culture Changes Total War: WARHAMMER III 233 +1 +0.4% 52.0
Remove Ambush Attacks Total War: WARHAMMER III 232 — — —
Terrain and Formation Rebalancing - SFO Total War: WARHAMMER III 226 0 -1.3% 12.6
Grail Knight Heroism (Lower Entities/Increased Power) - SFO version Total War: WARHAMMER III 226 — — —
True Champions of Chaos Total War: WARHAMMER III 225 — — —
Fast units - Fast armies - SFO Total War: WARHAMMER III 219 — — —
Loreful and more interesting spells for teclis Total War: WARHAMMER III 211 — — —
Pseudo embed lords/heroes in battle, AI targetting and anti-snipe 'fix' Total War: WARHAMMER III 208 0 +0.0% 18.1
Fear The Greenskins Total War: WARHAMMER III 208 — — —
Daemons are Immortal - SFO Total War: WARHAMMER III 205 0 -2.4% 11.0
Increased range, fire arc and health for wall towers Total War: WARHAMMER III 205 — — —
Fear the Beastmen Total War: WARHAMMER III 201 — — —
Fear the Vampire Counts Total War: WARHAMMER III 197 0 -0.5% 3.9
Spirit of Grungni mechanic scaling adjustments - SFO Total War: WARHAMMER III 195 — — —
Nurgle Equaliser SFO Total War: WARHAMMER III 189 — — —
Impetuous Troops - SFO Total War: WARHAMMER III 180 — — —
Impetuous Troops Total War: WARHAMMER III 179 0 -2.2% 17.3
Chaotic, Unreliable Artillery - SFO Total War: WARHAMMER III 178 — — —
Terrain and Formation Rebalancing Total War: WARHAMMER III 171 +2 +1.2% 79.2
War of Attrition - Vanilla - No Recruitment Boosts Total War: WARHAMMER III 170 — — —
Fast Units - Fast Armies Total War: WARHAMMER III 170 — — —
Fear the Lizardmen Total War: WARHAMMER III 167 — — —
A loreful rebalance for Blood Knights (Lowered entities/greater power) Total War: WARHAMMER III 157 — — —
Fear the Warriors of Chaos Total War: WARHAMMER III 152 — — —
Disable Legendary Lord Defeat Traits Total War: WARHAMMER III 150 +1 +0.7% 74.1
Rarer Epic Mounts Total War: WARHAMMER III 142 — — —
Red Line Rework Total War: WARHAMMER III 141 — — —
Low Entity Units Get Wounds and Wounds Rebalance SFO Total War: WARHAMMER III 141 0 -1.4% 9.7
Fear the Ogres Total War: WARHAMMER III 141 — — —
More Accurate Autoresolve SFO Total War: WARHAMMER III 133 — — —
Dwarf Runic Unit Upgrades Oathgold Scrap Style Total War: WARHAMMER III 133 — — —
Fear The Vermintide Total War: WARHAMMER III 133 — — —
Regiment of Renown Exp Gain and Scaling Cycle Times - Doesnt really work anymore Total War: WARHAMMER III 131 — — —
Fear the Empire Total War: WARHAMMER III 130 — — —
T3 minor walls Total War: WARHAMMER III 128 — — —
Daemons are Immortal Total War: WARHAMMER III 126 — — —
Low Entity Flying Ranged Rebalance - SFO Total War: WARHAMMER III 125 0 -2.3% 0.0
Grail Knight Heroism (Lower Entities/Increased Power) Total War: WARHAMMER III 122 — — —
Ogre Overhaul Cerb SFO - currently not working Total War: WARHAMMER III 120 — — —
Fear the Vampire Coast Total War: WARHAMMER III 120 — — —
AI Spell Assistance Total War: WARHAMMER III 119 — — —
Buff My Foes! Total War: WARHAMMER III 118 — — —
Unique Names for Single Entities - SFO Total War: WARHAMMER III 116 — — —
Chosen of the Grail + Revamped Caps SFO Compat patch Total War: WARHAMMER III 114 — — —
Chaotic, Unreliable Artillery Total War: WARHAMMER III 114 — — —
Fear the Slaaneshi Total War: WARHAMMER III 113 — — —
Fear the Khornate Legion Total War: WARHAMMER III 112 — — —
Fear the Tomb Kings Total War: WARHAMMER III 112 — — —
Fear the Norscans Total War: WARHAMMER III 109 — — —
Fear The Dawi Total War: WARHAMMER III 109 — — —
Dread the night + Revamped Caps SFO compat patch Total War: WARHAMMER III 108 — — —
Cerbs personal SFO balance mod Total War: WARHAMMER III 108 — — —
Low Entity Units Get Wounded and Wounds Rebalance Total War: WARHAMMER III 107 — — —
Fear the Daemonic Hordes Total War: WARHAMMER III 104 — — —
Channeling Magic - SFO - Buggy, barely working, avoid Total War: WARHAMMER III 102 — — —