Dazz Aephiex
Creator profile / Steam profile
Tracked items
91
Total subscribers
140,762
Portfolio 7d growth
+0.0%
Based on recently calculated mod metrics
Fastest growing
Portfolio
| Mod | Game | Subscribers | +7d | 7d growth | Breakout |
|---|---|---|---|---|---|
| Mao Zedong Continued | Sid Meier’s Civilization® VI | 10,632 | 0 | -0.1% | 36.1 |
| Stakataka: Unit Stacking | Sid Meier’s Civilization® VI | 8,114 | 0 | +0.0% | 35.9 |
| The Cable Age | Cosmoteer: Starship Architect & Commander | 7,861 | 0 | +0.0% | 0.0 |
| Governors Nationwide | Sid Meier’s Civilization® VI | 6,467 | 0 | 0.0% | 35.9 |
| Better Engine Room | Cosmoteer: Starship Architect & Commander | 6,398 | 0 | +0.0% | 0.0 |
| AI Core - Automated Ship Parts | Cosmoteer: Starship Architect & Commander | 5,515 | 0 | +0.0% | 0.0 |
| Food Poisoning Dies In Pure Water | Oxygen Not Included | 5,409 | +3 | +0.1% | 38.5 |
| Annex City States | Sid Meier’s Civilization® VI | 4,430 | 0 | +0.0% | 0.0 |
| Advanced Ammo Storage & Supply | Cosmoteer: Starship Architect & Commander | 4,313 | 0 | +0.0% | 0.0 |
| Powerful & Realistic Orbital Bombardments | Stellaris | 4,219 | 0 | +0.0% | 16.8 |
| No Pirates! | Stellaris | 3,926 | 0 | +0.0% | 0.0 |
| Double Population | Kingdoms and Castles | 3,859 | 0 | +0.0% | 0.0 |
| All Firearm Units are Ranged | Sid Meier’s Civilization® VI | 3,765 | +4 | +0.1% | 66.8 |
| Unit Countering No Cross Era | Sid Meier’s Civilization® VI | 3,764 | 0 | +0.0% | 0.0 |
| Missiles No Collision | Cosmoteer: Starship Architect & Commander | 3,687 | 0 | +0.0% | 0.0 |
| Dust of Endless | Stellaris | 3,460 | 0 | -0.1% | 32.7 |
| Sort Tech and Civic Unlocks | Sid Meier’s Civilization® VI | 3,088 | +5 | +0.2% | 49.5 |
| Less Stupid Romance Attempt | RimWorld | 2,865 | 0 | -0.1% | 17.0 |
| Defense Structures Range Up | Kingdoms and Castles | 2,724 | 0 | -0.2% | 19.5 |
| Great Wall Free Placement | Sid Meier’s Civilization® VI | 2,611 | 0 | 0.0% | 11.5 |
| Food Storage Expanded | Kingdoms and Castles | 2,560 | +4 | +0.2% | 66.5 |
| Leisure Buildings Double Range | Kingdoms and Castles | 2,337 | 0 | +0.0% | 19.1 |
| Military Ships No Alloys Upkeep | Stellaris | 2,031 | 0 | -0.1% | 8.8 |
| Leisure Building Infinite Range | Kingdoms and Castles | 2,026 | 0 | +0.0% | 19.4 |
| Weapon Turrets Mod Modifitication: Smaller Cannon Turrets | Cosmoteer: Starship Architect & Commander | 2,009 | 0 | +0.0% | 0.0 |
| Fast Road Travelling | Kingdoms and Castles | 1,974 | 0 | +0.0% | 0.0 |
| Super Repair Tower | The Riftbreaker | 1,845 | 0 | +0.0% | 0.0 |
| AutoOwl | RimWorld | 1,623 | 0 | -0.1% | 0.0 |
| Docks Provide Tools | Kingdoms and Castles | 1,607 | 0 | -0.1% | 18.6 |
| Group Leaders By Civilization | Sid Meier’s Civilization® VI | 1,596 | 0 | +0.0% | 10.6 |
| Structures Unblocked | Cosmoteer: Starship Architect & Commander | 1,456 | 0 | +0.0% | 0.0 |
| No Wonder Cinematic | Sid Meier’s Civilization® VI | 1,389 | 0 | +0.0% | 0.0 |
| No Road Limitation | Kingdoms and Castles | 1,341 | 0 | +0.0% | 0.0 |
| Regenerator Nanohive | RimWorld | 1,190 | 0 | +0.0% | 0.0 |
| Districts Base Yield | Sid Meier’s Civilization® VI | 1,186 | 0 | +0.0% | 0.0 |
| Always Full Fertility | Kingdoms and Castles | 982 | — | — | — |
| Drink Buildings Tweaked | Oxygen Not Included | 872 | — | — | — |
| Stockpile Priority System | Kingdoms and Castles | 846 | — | — | — |
| No Wolf Den | Kingdoms and Castles | 839 | — | — | — |
| No Random Breakdown + No Random Shortcircruit | RimWorld | 817 | — | — | — |
| Synthetic Evolution Fixed | Stellaris | 780 | — | — | — |
| All Shallow Water | Kingdoms and Castles | 727 | — | — | — |
| No Criminal Heritage | Stellaris | 688 | — | — | — |
| True Zero Disasters | Sid Meier’s Civilization® VI | 686 | — | — | — |
| Dazz's Hyperdrive | Cosmoteer: Starship Architect & Commander | 681 | — | — | — |
| Efficient & Wasteless Production | Cosmoteer: Starship Architect & Commander | 647 | — | — | — |
| Lockable Doors Ex | RimWorld | 641 | — | — | — |
| Space Forge Modules | Stellaris | 619 | — | — | — |
| Gain XP From City Projects | Sid Meier’s Civilization® VI | 562 | — | — | — |
| No Galactic Communities | Stellaris | 470 | — | — | — |
| Directly Build Finished Gateways | Stellaris | 448 | — | — | — |
| Make Ammo From Manufactured Resource | Cosmoteer: Starship Architect & Commander | 427 | — | — | — |
| Ban Some Elements Configurable | Sid Meier’s Civilization® VI | 408 | — | — | — |
| Building Prerequisite Reduced | Kingdoms and Castles | 349 | — | — | — |
| The Harvest | RimWorld | 308 | — | — | — |
| Militarists gain Unity from destroyed enemy ships | Stellaris | 294 | — | — | — |
| Amenities and Deviancy Techs for Gestalt | Stellaris | 279 | — | — | — |
| No Turrets! | Stellaris | 262 | — | — | — |
| Galactic Police Civic | Stellaris | 257 | — | — | — |
| FE No Using My Gateways | Stellaris | 254 | — | — | — |
| Static Market Price | RimWorld | 223 | — | — | — |
| Armory Tweaks | The Riftbreaker | 200 | 0 | +0.0% | 4.7 |
| Shields Cooldown | Cosmoteer: Starship Architect & Commander | 196 | — | — | — |
| Ironclad Dreadnought | Starcom: Unknown Space | 193 | — | — | — |
| Multi-threaded Purging | Stellaris | 179 | — | — | — |
| Attack Drone Tweaks | The Riftbreaker | 179 | 0 | +0.0% | 0.0 |
| Free Strategic Resources On Later Era | Sid Meier’s Civilization® VI | 157 | 0 | -1.3% | 0.0 |
| Spawn the Player at Center of the Map (v2.0 playtest) | The Riftbreaker | 154 | 0 | +0.0% | 0.0 |
| No Witch Hut | Kingdoms and Castles | 152 | — | — | — |
| Trade Value Repeatable Tech | Stellaris | 146 | — | — | — |
| Shields Tweaks | The Riftbreaker | 142 | 0 | +0.0% | 0.0 |
| Two Civ Leaders Merged | Sid Meier’s Civilization® VI | 136 | 0 | -0.7% | 11.5 |
| Loot Collector Drone Tweaks | The Riftbreaker | 127 | 0 | +0.0% | 0.0 |
| Drone Tweaks (v2.0 playtest) | The Riftbreaker | 119 | 0 | +0.0% | 0.0 |
| Spawn the Player at Center of the Map | The Riftbreaker | 118 | +1 | +0.9% | 48.9 |
| Whole Map Upgrade & Repair & Rebuild (v2.0 playtest) | The Riftbreaker | 113 | 0 | +0.0% | 0.0 |
| Plant Harverster Tweaks | The Riftbreaker | 109 | 0 | +0.0% | 0.0 |
| Just a bit more Free RoR | Total War: WARHAMMER II | 78 | — | — | — |
| Whole Map Upgrade & Repair & Rebuild | The Riftbreaker | 77 | 0 | +0.0% | 0.0 |
| Old-School Economy | Stellaris | 69 | — | — | — |
| Power Storage Tweaks | The Riftbreaker | 66 | 0 | +0.0% | 0.0 |
| Reasonable Fluid Compressor Energy Usage | The Riftbreaker | 66 | 0 | +0.0% | 0.0 |
| Tower Range Tweaks | The Riftbreaker | 63 | — | — | — |
| No Debris! | Stellaris | 60 | — | — | — |
| Free Component Slots | Stellaris | 57 | — | — | — |
| Enemies No Area Damage Immunity | The Riftbreaker | 50 | — | — | — |
| Ammo Cap Tweaks (v2.0 playtest) | The Riftbreaker | 40 | 0 | +0.0% | 4.4 |
| Production and Consumption Tweaks | The Riftbreaker | 29 | 0 | +0.0% | 8.2 |
| Fusion Power Plant Tweaks | The Riftbreaker | 24 | 0 | +0.0% | 0.0 |
| Nuclear Fusion Fuel | Opus Magnum | 15 | — | — | — |
| Fast Author Confirm | RimWorld | 5 | — | — | — |