JNR
Creator profile / Steam profile
Tracked items
104
Total subscribers
4,239,467
Portfolio 7d growth
+0.2%
Based on recently calculated mod metrics
Fastest growing
Portfolio
Showing 1–100 of 104 tracked mods, ordered by subscribers.
| Mod | Game | Subscribers | +7d | 7d growth | Breakout |
|---|---|---|---|---|---|
| District Expansion: Commerce | Sid Meier’s Civilization® VI | 171,497 | +206 | +0.1% | 71.9 |
| District Expansion: Industry | Sid Meier’s Civilization® VI | 167,979 | +202 | +0.1% | 71.5 |
| District Expansion: Aqueduct | Sid Meier’s Civilization® VI | 166,329 | +208 | +0.1% | 72.4 |
| District Expansion: Campus | Sid Meier’s Civilization® VI | 166,053 | +205 | +0.1% | 72.2 |
| District Expansion: Military | Sid Meier’s Civilization® VI | 162,908 | +209 | +0.1% | 72.2 |
| Wetlands | Sid Meier’s Civilization® VI | 161,283 | +296 | +0.2% | 74.6 |
| District Expansion: Theater | Sid Meier’s Civilization® VI | 161,098 | +203 | +0.1% | 72.1 |
| District Expansion: Worship | Sid Meier’s Civilization® VI | 158,222 | +176 | +0.1% | 71.6 |
| District Expansion: Entertainment | Sid Meier’s Civilization® VI | 152,917 | +209 | +0.1% | 72.1 |
| District Expansion: Spirituality | Sid Meier’s Civilization® VI | 145,052 | +223 | +0.2% | 72.3 |
| District Expansion: Suburbs | Sid Meier’s Civilization® VI | 136,906 | +213 | +0.2% | 73.6 |
| Denser Vegetation (Standalone) | Sid Meier’s Civilization® VI | 135,569 | +132 | +0.1% | 71.9 |
| Renewable Energy Complexity | Sid Meier’s Civilization® VI | 94,543 | +58 | +0.1% | 70.0 |
| District Expansion: Goverment (Tier 4) | Sid Meier’s Civilization® VI | 88,301 | +75 | +0.1% | 70.7 |
| Green Cities - Districts in Forest | Sid Meier’s Civilization® VI | 88,275 | +45 | +0.1% | 70.1 |
| National Projects: Satellites | Sid Meier’s Civilization® VI | 85,302 | +65 | +0.1% | 70.0 |
| Suburban Roads | Sid Meier’s Civilization® VI | 81,283 | +42 | +0.1% | 68.8 |
| Fresh Water Infrastructure | Sid Meier’s Civilization® VI | 69,289 | +81 | +0.1% | 71.7 |
| Mixed Farms | Sid Meier’s Civilization® VI | 67,752 | +190 | +0.3% | 77.0 |
| Bonus Resource Improvements | Sid Meier’s Civilization® VI | 61,852 | +82 | +0.1% | 72.2 |
| Denser Vegetation (for Civ V Skin) | Sid Meier’s Civilization® VI | 56,957 | +69 | +0.1% | 68.1 |
| District Expansion: Diplomacy | Sid Meier’s Civilization® VI | 54,706 | +331 | +0.6% | 78.8 |
| Progressive Power Consumption | Sid Meier’s Civilization® VI | 54,655 | +54 | +0.1% | 70.2 |
| Grand Eras (Project 6T Core) | Sid Meier’s Civilization® VI | 52,804 | +108 | +0.2% | 74.7 |
| Stone rocks! | Sid Meier’s Civilization® VI | 48,192 | +104 | +0.2% | 74.6 |
| Happy Districts - Appeal Rebalanced | Sid Meier’s Civilization® VI | 45,909 | +48 | +0.1% | 70.1 |
| Savannah | Sid Meier’s Civilization® VI | 44,906 | +234 | +0.5% | 80.2 |
| District-Themed Recruiting | Sid Meier’s Civilization® VI | 44,284 | +27 | +0.1% | 68.4 |
| Specialist Progression | Sid Meier’s Civilization® VI | 44,103 | +60 | +0.1% | 71.3 |
| Rush Housing with Builders | Sid Meier’s Civilization® VI | 42,256 | +37 | +0.1% | 68.8 |
| Alliances Expanded | Sid Meier’s Civilization® VI | 41,767 | +57 | +0.1% | 72.3 |
| Concise Specialists Lens | Sid Meier's Civilization VII | 40,995 | +324 | +0.8% | 64.8 |
| Unit Expansion: Aircraft (Project 6T) | Sid Meier’s Civilization® VI | 39,288 | +75 | +0.2% | 73.8 |
| Hammurabi Tweak for Urban Complexity | Sid Meier’s Civilization® VI | 38,760 | +67 | +0.2% | 71.7 |
| Unit Expansion: Infantry (Project 6T) | Sid Meier’s Civilization® VI | 38,657 | +66 | +0.2% | 73.5 |
| Unit Expansion: Naval (Project 6T) | Sid Meier’s Civilization® VI | 38,174 | +74 | +0.2% | 73.8 |
| City State Bonuses: Community Update | Sid Meier’s Civilization® VI | 37,022 | +19 | +0.1% | 67.0 |
| Unit Expansion: Cavalry (Project 6T) | Sid Meier’s Civilization® VI | 36,750 | +62 | +0.2% | 72.7 |
| Unique Building: Dojo (Japan) | Sid Meier’s Civilization® VI | 36,407 | +228 | +0.6% | 77.7 |
| Unit Expansion: Artillery (Project 6T) | Sid Meier’s Civilization® VI | 36,360 | +65 | +0.2% | 71.8 |
| Building Expansion (Light Edition) | Sid Meier’s Civilization® VI | 36,307 | +42 | +0.1% | 71.7 |
| Clean Nuclear Power | Sid Meier’s Civilization® VI | 34,639 | +45 | +0.1% | 67.5 |
| Policy Pack: Future Governments | Sid Meier’s Civilization® VI | 30,791 | +52 | +0.2% | 72.9 |
| Workable Mountains for Everyone | Sid Meier’s Civilization® VI | 29,838 | +57 | +0.2% | 73.0 |
| Unit Expansion: Future | Sid Meier’s Civilization® VI | 29,704 | +117 | +0.4% | 78.5 |
| Enlightenment Governments (Project 6T) | Sid Meier’s Civilization® VI | 28,841 | +52 | +0.2% | 73.2 |
| Policy Pack: Environment | Sid Meier’s Civilization® VI | 28,802 | +57 | +0.2% | 73.3 |
| Climate Balance - Complete Pack | Sid Meier’s Civilization® VI | 26,727 | +38 | +0.1% | 71.6 |
| Great Explorers (Great People Pack) | Sid Meier’s Civilization® VI | 26,408 | +97 | +0.4% | 77.5 |
| Ski Resort Complexity | Sid Meier’s Civilization® VI | 24,938 | +36 | +0.1% | 66.2 |
| Policy Pack: Corporations | Sid Meier’s Civilization® VI | 24,843 | +46 | +0.2% | 72.5 |
| Area 51 - World Wonder + Alien Units | Sid Meier’s Civilization® VI | 24,641 | +11 | +0.0% | 69.0 |
| Decommission Power Plants | Sid Meier’s Civilization® VI | 23,680 | +28 | +0.1% | 64.4 |
| Oasis Caravanserai | Sid Meier’s Civilization® VI | 23,604 | 0 | 0.0% | 30.3 |
| Policy Pack: Maritime | Sid Meier’s Civilization® VI | 23,256 | +72 | +0.3% | 75.5 |
| Sappers (Project 6T) | Sid Meier’s Civilization® VI | 21,988 | +44 | +0.2% | 71.7 |
| Carbon Recapture Unlocked by Tech | Sid Meier’s Civilization® VI | 20,995 | +34 | +0.2% | 67.2 |
| Flood Barriers Cost Scaling Adjustment | Sid Meier’s Civilization® VI | 20,603 | +29 | +0.1% | 51.2 |
| Ancient Paragons (Great People Pack) | Sid Meier’s Civilization® VI | 20,575 | +72 | +0.4% | 72.9 |
| 3x Slower Global Warming | Sid Meier’s Civilization® VI | 18,868 | +12 | +0.1% | 66.9 |
| Severe Weather: Climate Disasters Tweaked | Sid Meier’s Civilization® VI | 18,839 | +28 | +0.2% | 69.2 |
| Deforestation: More Gradual and Severe | Sid Meier’s Civilization® VI | 18,009 | +28 | +0.2% | 66.2 |
| S.E.T.I. (World Wonder) | Sid Meier’s Civilization® VI | 17,000 | +35 | +0.2% | 72.4 |
| Castles - Better Forts | Sid Meier’s Civilization® VI | 15,927 | +13 | +0.1% | 68.1 |
| Prehistoric Hunting - Scout Camps | Sid Meier’s Civilization® VI | 15,832 | +14 | +0.1% | 64.4 |
| Engineers can rush Walls | Sid Meier’s Civilization® VI | 15,548 | +26 | +0.2% | 70.7 |
| El Alto (World Wonder) | Sid Meier’s Civilization® VI | 15,028 | +43 | +0.3% | 75.5 |
| 1.5x Slower Global Warming | Sid Meier’s Civilization® VI | 14,505 | +31 | +0.2% | 68.6 |
| Unique Improvement: Castrum (Rome) | Sid Meier’s Civilization® VI | 14,127 | +14 | +0.1% | 65.0 |
| Monochrome Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 14,009 | +5 | +0.0% | 67.5 |
| Loyalty from Great Generals | Sid Meier’s Civilization® VI | 12,486 | +5 | +0.0% | 62.5 |
| More Coastal Flooding: 80% | Sid Meier’s Civilization® VI | 11,319 | 0 | +0.0% | 0.0 |
| Open Ranges | Sid Meier’s Civilization® VI | 11,135 | +3 | +0.0% | 61.2 |
| 2x Slower Global Warming | Sid Meier’s Civilization® VI | 10,157 | +15 | +0.2% | 67.7 |
| Policy Pack: Recon & Siege | Sid Meier’s Civilization® VI | 9,921 | +57 | +0.6% | 78.4 |
| Unique Reworked: Carnival (Brazil) | Sid Meier’s Civilization® VI | 9,672 | +7 | +0.1% | 47.2 |
| More Coastal Flooding: 100% | Sid Meier’s Civilization® VI | 8,846 | 0 | +0.0% | 0.0 |
| Community Patch | Sid Meier’s Civilization® VI | 8,803 | +38 | +0.4% | 76.1 |
| Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 | Sid Meier’s Civilization® VI | 7,469 | +8 | +0.1% | 49.9 |
| Culture Bomb for Government Plaza | Sid Meier’s Civilization® VI | 7,342 | 0 | 0.0% | 13.9 |
| Unique District: Eanna (Sumer) | Sid Meier’s Civilization® VI | 6,257 | +16 | +0.3% | 73.6 |
| More Coastal Flooding: 60% | Sid Meier’s Civilization® VI | 6,128 | 0 | +0.0% | 0.0 |
| Tundra Civilizations Rebalanced | Sid Meier’s Civilization® VI | 5,948 | +3 | +0.1% | 64.8 |
| Unique Reworked: Qhapaq Ñan (Inca) | Sid Meier’s Civilization® VI | 5,522 | +5 | +0.1% | 44.5 |
| Unique Building: Kūrag (Scythia) | Sid Meier’s Civilization® VI | 5,400 | +12 | +0.2% | 72.2 |
| Legitimate Authority | Sid Meier’s Civilization® VI | 5,029 | +18 | +0.4% | 56.2 |
| Civ VII Teaser Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 4,677 | +7 | +0.2% | 51.3 |
| Great Library Rework (World Wonder) | Sid Meier's Civilization VII | 4,658 | 0 | -0.2% | 31.7 |
| Unique Reworked: Yongle (China) | Sid Meier’s Civilization® VI | 4,647 | +3 | +0.1% | 47.2 |
| Aging Warehouses | Sid Meier's Civilization VII | 4,635 | +8 | +0.2% | 51.0 |
| Bavaria (Ludwig II.) | Sid Meier’s Civilization® VI | 4,610 | +22 | +0.5% | 57.2 |
| Unique District: Levittown (America) | Sid Meier’s Civilization® VI | 3,268 | +5 | +0.2% | 52.2 |
| Age Progression Customization | Sid Meier's Civilization VII | 2,876 | 0 | +0.0% | 33.5 |
| Unlockables Re-Sorted | Sid Meier's Civilization VII | 784 | — | — | — |
| Wonder Filters for Enhanced Mod Manager | Sid Meier’s Civilization® VI | 725 | — | — | — |
| Unlock All Syncretism | Sid Meier's Civilization VII | 651 | — | — | — |
| Ideologized Artifacts | Sid Meier's Civilization VII | 602 | — | — | — |
| Unique Great People: Tycoons (America) | Sid Meier's Civilization VII | 512 | — | — | — |
| Unique Great People: Junkers (Prussia) | Sid Meier's Civilization VII | 343 | — | — | — |
| Obsolete Buildings Normalized | Sid Meier's Civilization VII | 223 | — | — | — |