JNR
Creator profile / Steam profile
JNR is a Steam Workshop creator tracked by ModOrNot: 104 mods across 2 games, with 4,243,148 subscribers in total@if($data['portfolio_growth_7d'] !== null) and a portfolio growing 0.2% over the last 7 days@endif. Biggest mover right now: Concise Specialists Lens.
Portfolio by game
Tracked items
104
Total subscribers
4,243,148
Portfolio 7d growth
+0.2%
Based on recently calculated mod metrics
Fastest growing
Portfolio
Showing 1–100 of 104 tracked mods, ordered by subscribers.
| Mod | Game | Subscribers | +7d | 7d growth | Breakout |
|---|---|---|---|---|---|
| District Expansion: Commerce | Sid Meier’s Civilization® VI | 171,626 | +215 | +0.1% | 79.7 |
| District Expansion: Industry | Sid Meier’s Civilization® VI | 168,107 | +215 | +0.1% | 79.7 |
| District Expansion: Aqueduct | Sid Meier’s Civilization® VI | 166,464 | +231 | +0.1% | 80.3 |
| District Expansion: Campus | Sid Meier’s Civilization® VI | 166,177 | +211 | +0.1% | 79.8 |
| District Expansion: Military | Sid Meier’s Civilization® VI | 163,043 | +222 | +0.1% | 80.3 |
| Wetlands | Sid Meier’s Civilization® VI | 161,455 | +317 | +0.2% | 81.8 |
| District Expansion: Theater | Sid Meier’s Civilization® VI | 161,212 | +202 | +0.1% | 79.6 |
| District Expansion: Worship | Sid Meier’s Civilization® VI | 158,334 | +187 | +0.1% | 79.5 |
| District Expansion: Entertainment | Sid Meier’s Civilization® VI | 153,038 | +219 | +0.1% | 79.8 |
| District Expansion: Spirituality | Sid Meier’s Civilization® VI | 145,181 | +232 | +0.2% | 80.0 |
| District Expansion: Suburbs | Sid Meier’s Civilization® VI | 137,037 | +232 | +0.2% | 80.5 |
| Denser Vegetation (Standalone) | Sid Meier’s Civilization® VI | 135,618 | +128 | +0.1% | 79.5 |
| Renewable Energy Complexity | Sid Meier’s Civilization® VI | 94,571 | +63 | +0.1% | 78.9 |
| District Expansion: Goverment (Tier 4) | Sid Meier’s Civilization® VI | 88,370 | +117 | +0.1% | 79.6 |
| Green Cities - Districts in Forest | Sid Meier’s Civilization® VI | 88,299 | +49 | +0.1% | 79.1 |
| National Projects: Satellites | Sid Meier’s Civilization® VI | 85,332 | +68 | +0.1% | 78.7 |
| Suburban Roads | Sid Meier’s Civilization® VI | 81,306 | +52 | +0.1% | 78.5 |
| Fresh Water Infrastructure | Sid Meier’s Civilization® VI | 69,339 | +93 | +0.1% | 79.5 |
| Mixed Farms | Sid Meier’s Civilization® VI | 67,868 | +229 | +0.3% | 82.7 |
| Bonus Resource Improvements | Sid Meier’s Civilization® VI | 61,910 | +101 | +0.2% | 80.3 |
| Denser Vegetation (for Civ V Skin) | Sid Meier’s Civilization® VI | 56,981 | +62 | +0.1% | 80.2 |
| District Expansion: Diplomacy | Sid Meier’s Civilization® VI | 54,884 | +332 | +0.6% | 83.7 |
| Progressive Power Consumption | Sid Meier’s Civilization® VI | 54,689 | +53 | +0.1% | 78.0 |
| Grand Eras (Project 6T Core) | Sid Meier’s Civilization® VI | 52,869 | +128 | +0.2% | 81.6 |
| Stone rocks! | Sid Meier’s Civilization® VI | 48,265 | +124 | +0.3% | 81.9 |
| Happy Districts - Appeal Rebalanced | Sid Meier’s Civilization® VI | 45,918 | +38 | +0.1% | 77.8 |
| Savannah | Sid Meier’s Civilization® VI | 45,018 | +249 | +0.6% | 83.9 |
| District-Themed Recruiting | Sid Meier’s Civilization® VI | 44,280 | +5 | +0.0% | 75.4 |
| Specialist Progression | Sid Meier’s Civilization® VI | 44,138 | +58 | +0.1% | 78.6 |
| Rush Housing with Builders | Sid Meier’s Civilization® VI | 42,278 | +37 | +0.1% | 76.9 |
| Alliances Expanded | Sid Meier’s Civilization® VI | 41,801 | +73 | +0.2% | 79.9 |
| Concise Specialists Lens | Sid Meier's Civilization VII | 41,156 | +363 | +0.9% | 65.3 |
| Unit Expansion: Aircraft (Project 6T) | Sid Meier’s Civilization® VI | 39,331 | +82 | +0.2% | 80.5 |
| Hammurabi Tweak for Urban Complexity | Sid Meier’s Civilization® VI | 38,817 | +95 | +0.3% | 80.7 |
| Unit Expansion: Infantry (Project 6T) | Sid Meier’s Civilization® VI | 38,688 | +58 | +0.2% | 79.6 |
| Unit Expansion: Naval (Project 6T) | Sid Meier’s Civilization® VI | 38,206 | +71 | +0.2% | 79.9 |
| City State Bonuses: Community Update | Sid Meier’s Civilization® VI | 37,024 | +10 | +0.0% | 73.9 |
| Unit Expansion: Cavalry (Project 6T) | Sid Meier’s Civilization® VI | 36,783 | +59 | +0.2% | 79.0 |
| Unique Building: Dojo (Japan) | Sid Meier’s Civilization® VI | 36,505 | +193 | +0.5% | 82.3 |
| Unit Expansion: Artillery (Project 6T) | Sid Meier’s Civilization® VI | 36,398 | +65 | +0.2% | 79.2 |
| Building Expansion (Light Edition) | Sid Meier’s Civilization® VI | 36,312 | +24 | +0.1% | 75.4 |
| Clean Nuclear Power | Sid Meier’s Civilization® VI | 34,665 | +56 | +0.2% | 60.0 |
| Policy Pack: Future Governments | Sid Meier’s Civilization® VI | 30,825 | +65 | +0.2% | 79.9 |
| Workable Mountains for Everyone | Sid Meier’s Civilization® VI | 29,857 | +51 | +0.2% | 79.8 |
| Unit Expansion: Future | Sid Meier’s Civilization® VI | 29,756 | +100 | +0.3% | 82.7 |
| Enlightenment Governments (Project 6T) | Sid Meier’s Civilization® VI | 28,882 | +75 | +0.3% | 80.5 |
| Policy Pack: Environment | Sid Meier’s Civilization® VI | 28,838 | +69 | +0.2% | 80.3 |
| Climate Balance - Complete Pack | Sid Meier’s Civilization® VI | 26,734 | +28 | +0.1% | 77.8 |
| Great Explorers (Great People Pack) | Sid Meier’s Civilization® VI | 26,443 | +88 | +0.3% | 81.6 |
| Ski Resort Complexity | Sid Meier’s Civilization® VI | 24,960 | +39 | +0.2% | 77.8 |
| Policy Pack: Corporations | Sid Meier’s Civilization® VI | 24,887 | +70 | +0.3% | 80.7 |
| Area 51 - World Wonder + Alien Units | Sid Meier’s Civilization® VI | 24,641 | +2 | +0.0% | 76.8 |
| Decommission Power Plants | Sid Meier’s Civilization® VI | 23,699 | +47 | +0.2% | 58.2 |
| Oasis Caravanserai | Sid Meier’s Civilization® VI | 23,604 | 0 | 0.0% | 35.7 |
| Policy Pack: Maritime | Sid Meier’s Civilization® VI | 23,294 | +78 | +0.3% | 81.3 |
| Sappers (Project 6T) | Sid Meier’s Civilization® VI | 22,010 | +43 | +0.2% | 78.2 |
| Carbon Recapture Unlocked by Tech | Sid Meier’s Civilization® VI | 21,022 | +49 | +0.2% | 77.7 |
| Flood Barriers Cost Scaling Adjustment | Sid Meier’s Civilization® VI | 20,621 | +41 | +0.2% | 77.8 |
| Ancient Paragons (Great People Pack) | Sid Meier’s Civilization® VI | 20,618 | +83 | +0.4% | 81.9 |
| 3x Slower Global Warming | Sid Meier’s Civilization® VI | 18,878 | +15 | +0.1% | 75.8 |
| Severe Weather: Climate Disasters Tweaked | Sid Meier’s Civilization® VI | 18,862 | +44 | +0.2% | 75.6 |
| Deforestation: More Gradual and Severe | Sid Meier’s Civilization® VI | 18,030 | +43 | +0.2% | 78.0 |
| S.E.T.I. (World Wonder) | Sid Meier’s Civilization® VI | 17,001 | +9 | +0.1% | 77.1 |
| Castles - Better Forts | Sid Meier’s Civilization® VI | 15,928 | +6 | +0.0% | 75.8 |
| Prehistoric Hunting - Scout Camps | Sid Meier’s Civilization® VI | 15,842 | +15 | +0.1% | 74.1 |
| Engineers can rush Walls | Sid Meier’s Civilization® VI | 15,566 | +33 | +0.2% | 78.0 |
| El Alto (World Wonder) | Sid Meier’s Civilization® VI | 15,040 | +36 | +0.2% | 80.8 |
| 1.5x Slower Global Warming | Sid Meier’s Civilization® VI | 14,523 | +41 | +0.3% | 76.7 |
| Unique Improvement: Castrum (Rome) | Sid Meier’s Civilization® VI | 14,127 | +7 | +0.1% | 74.5 |
| Monochrome Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 14,017 | +17 | +0.1% | 75.9 |
| Loyalty from Great Generals | Sid Meier’s Civilization® VI | 12,484 | +2 | +0.0% | 73.5 |
| More Coastal Flooding: 80% | Sid Meier’s Civilization® VI | 11,337 | 0 | +0.0% | 0.0 |
| Open Ranges | Sid Meier’s Civilization® VI | 11,130 | 0 | 0.0% | 35.8 |
| 2x Slower Global Warming | Sid Meier’s Civilization® VI | 10,159 | +15 | +0.2% | 72.8 |
| Policy Pack: Recon & Siege | Sid Meier’s Civilization® VI | 9,954 | +65 | +0.7% | 83.6 |
| Unique Reworked: Carnival (Brazil) | Sid Meier’s Civilization® VI | 9,676 | +5 | +0.1% | 69.7 |
| More Coastal Flooding: 100% | Sid Meier’s Civilization® VI | 8,848 | — | — | — |
| Community Patch | Sid Meier’s Civilization® VI | 8,817 | +32 | +0.4% | 79.6 |
| Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 | Sid Meier’s Civilization® VI | 7,476 | +6 | +0.1% | 71.4 |
| Culture Bomb for Government Plaza | Sid Meier’s Civilization® VI | 7,339 | — | — | — |
| Unique District: Eanna (Sumer) | Sid Meier’s Civilization® VI | 6,270 | +18 | +0.3% | 79.7 |
| More Coastal Flooding: 60% | Sid Meier’s Civilization® VI | 6,128 | — | — | — |
| Tundra Civilizations Rebalanced | Sid Meier’s Civilization® VI | 5,952 | — | — | — |
| Unique Reworked: Qhapaq Ñan (Inca) | Sid Meier’s Civilization® VI | 5,528 | 0 | +0.0% | 0.0 |
| Unique Building: Kūrag (Scythia) | Sid Meier’s Civilization® VI | 5,417 | +20 | +0.4% | 79.7 |
| Legitimate Authority | Sid Meier’s Civilization® VI | 5,039 | +18 | +0.4% | 61.0 |
| Civ VII Teaser Era Background Art (Project 6T) | Sid Meier’s Civilization® VI | 4,685 | +15 | +0.3% | 76.1 |
| Unique Reworked: Yongle (China) | Sid Meier’s Civilization® VI | 4,652 | — | — | — |
| Great Library Rework (World Wonder) | Sid Meier's Civilization VII | 4,641 | 0 | -0.5% | 32.1 |
| Aging Warehouses | Sid Meier's Civilization VII | 4,628 | 0 | 0.0% | 35.9 |
| Bavaria (Ludwig II.) | Sid Meier’s Civilization® VI | 4,617 | +16 | +0.4% | 76.2 |
| Unique District: Levittown (America) | Sid Meier’s Civilization® VI | 3,272 | 0 | +0.0% | 0.0 |
| Age Progression Customization | Sid Meier's Civilization VII | 2,872 | 0 | +0.0% | 32.0 |
| Unlockables Re-Sorted | Sid Meier's Civilization VII | 787 | — | — | — |
| Wonder Filters for Enhanced Mod Manager | Sid Meier’s Civilization® VI | 721 | — | — | — |
| Unlock All Syncretism | Sid Meier's Civilization VII | 655 | — | — | — |
| Ideologized Artifacts | Sid Meier's Civilization VII | 599 | — | — | — |
| Unique Great People: Tycoons (America) | Sid Meier's Civilization VII | 511 | — | — | — |
| Unique Great People: Junkers (Prussia) | Sid Meier's Civilization VII | 344 | — | — | — |
| Obsolete Buildings Normalized | Sid Meier's Civilization VII | 224 | — | — | — |