JNR

JNR

Creator profile / Steam profile

JNR is a Steam Workshop creator tracked by ModOrNot: 104 mods across 2 games, with 4,243,148 subscribers in total@if($data['portfolio_growth_7d'] !== null) and a portfolio growing 0.2% over the last 7 days@endif. Biggest mover right now: Concise Specialists Lens.

Portfolio by game

Tracked items
104
Total subscribers
4,243,148
Portfolio 7d growth
+0.2%
Based on recently calculated mod metrics
Fastest growing

Portfolio

Showing 1–100 of 104 tracked mods, ordered by subscribers.

Mod Game Subscribers +7d 7d growth Breakout
District Expansion: Commerce Sid Meier’s Civilization® VI 171,626 +215 +0.1% 79.7
District Expansion: Industry Sid Meier’s Civilization® VI 168,107 +215 +0.1% 79.7
District Expansion: Aqueduct Sid Meier’s Civilization® VI 166,464 +231 +0.1% 80.3
District Expansion: Campus Sid Meier’s Civilization® VI 166,177 +211 +0.1% 79.8
District Expansion: Military Sid Meier’s Civilization® VI 163,043 +222 +0.1% 80.3
Wetlands Sid Meier’s Civilization® VI 161,455 +317 +0.2% 81.8
District Expansion: Theater Sid Meier’s Civilization® VI 161,212 +202 +0.1% 79.6
District Expansion: Worship Sid Meier’s Civilization® VI 158,334 +187 +0.1% 79.5
District Expansion: Entertainment Sid Meier’s Civilization® VI 153,038 +219 +0.1% 79.8
District Expansion: Spirituality Sid Meier’s Civilization® VI 145,181 +232 +0.2% 80.0
District Expansion: Suburbs Sid Meier’s Civilization® VI 137,037 +232 +0.2% 80.5
Denser Vegetation (Standalone) Sid Meier’s Civilization® VI 135,618 +128 +0.1% 79.5
Renewable Energy Complexity Sid Meier’s Civilization® VI 94,571 +63 +0.1% 78.9
District Expansion: Goverment (Tier 4) Sid Meier’s Civilization® VI 88,370 +117 +0.1% 79.6
Green Cities - Districts in Forest Sid Meier’s Civilization® VI 88,299 +49 +0.1% 79.1
National Projects: Satellites Sid Meier’s Civilization® VI 85,332 +68 +0.1% 78.7
Suburban Roads Sid Meier’s Civilization® VI 81,306 +52 +0.1% 78.5
Fresh Water Infrastructure Sid Meier’s Civilization® VI 69,339 +93 +0.1% 79.5
Mixed Farms Sid Meier’s Civilization® VI 67,868 +229 +0.3% 82.7
Bonus Resource Improvements Sid Meier’s Civilization® VI 61,910 +101 +0.2% 80.3
Denser Vegetation (for Civ V Skin) Sid Meier’s Civilization® VI 56,981 +62 +0.1% 80.2
District Expansion: Diplomacy Sid Meier’s Civilization® VI 54,884 +332 +0.6% 83.7
Progressive Power Consumption Sid Meier’s Civilization® VI 54,689 +53 +0.1% 78.0
Grand Eras (Project 6T Core) Sid Meier’s Civilization® VI 52,869 +128 +0.2% 81.6
Stone rocks! Sid Meier’s Civilization® VI 48,265 +124 +0.3% 81.9
Happy Districts - Appeal Rebalanced Sid Meier’s Civilization® VI 45,918 +38 +0.1% 77.8
Savannah Sid Meier’s Civilization® VI 45,018 +249 +0.6% 83.9
District-Themed Recruiting Sid Meier’s Civilization® VI 44,280 +5 +0.0% 75.4
Specialist Progression Sid Meier’s Civilization® VI 44,138 +58 +0.1% 78.6
Rush Housing with Builders Sid Meier’s Civilization® VI 42,278 +37 +0.1% 76.9
Alliances Expanded Sid Meier’s Civilization® VI 41,801 +73 +0.2% 79.9
Concise Specialists Lens Sid Meier's Civilization VII 41,156 +363 +0.9% 65.3
Unit Expansion: Aircraft (Project 6T) Sid Meier’s Civilization® VI 39,331 +82 +0.2% 80.5
Hammurabi Tweak for Urban Complexity Sid Meier’s Civilization® VI 38,817 +95 +0.3% 80.7
Unit Expansion: Infantry (Project 6T) Sid Meier’s Civilization® VI 38,688 +58 +0.2% 79.6
Unit Expansion: Naval (Project 6T) Sid Meier’s Civilization® VI 38,206 +71 +0.2% 79.9
City State Bonuses: Community Update Sid Meier’s Civilization® VI 37,024 +10 +0.0% 73.9
Unit Expansion: Cavalry (Project 6T) Sid Meier’s Civilization® VI 36,783 +59 +0.2% 79.0
Unique Building: Dojo (Japan) Sid Meier’s Civilization® VI 36,505 +193 +0.5% 82.3
Unit Expansion: Artillery (Project 6T) Sid Meier’s Civilization® VI 36,398 +65 +0.2% 79.2
Building Expansion (Light Edition) Sid Meier’s Civilization® VI 36,312 +24 +0.1% 75.4
Clean Nuclear Power Sid Meier’s Civilization® VI 34,665 +56 +0.2% 60.0
Policy Pack: Future Governments Sid Meier’s Civilization® VI 30,825 +65 +0.2% 79.9
Workable Mountains for Everyone Sid Meier’s Civilization® VI 29,857 +51 +0.2% 79.8
Unit Expansion: Future Sid Meier’s Civilization® VI 29,756 +100 +0.3% 82.7
Enlightenment Governments (Project 6T) Sid Meier’s Civilization® VI 28,882 +75 +0.3% 80.5
Policy Pack: Environment Sid Meier’s Civilization® VI 28,838 +69 +0.2% 80.3
Climate Balance - Complete Pack Sid Meier’s Civilization® VI 26,734 +28 +0.1% 77.8
Great Explorers (Great People Pack) Sid Meier’s Civilization® VI 26,443 +88 +0.3% 81.6
Ski Resort Complexity Sid Meier’s Civilization® VI 24,960 +39 +0.2% 77.8
Policy Pack: Corporations Sid Meier’s Civilization® VI 24,887 +70 +0.3% 80.7
Area 51 - World Wonder + Alien Units Sid Meier’s Civilization® VI 24,641 +2 +0.0% 76.8
Decommission Power Plants Sid Meier’s Civilization® VI 23,699 +47 +0.2% 58.2
Oasis Caravanserai Sid Meier’s Civilization® VI 23,604 0 0.0% 35.7
Policy Pack: Maritime Sid Meier’s Civilization® VI 23,294 +78 +0.3% 81.3
Sappers (Project 6T) Sid Meier’s Civilization® VI 22,010 +43 +0.2% 78.2
Carbon Recapture Unlocked by Tech Sid Meier’s Civilization® VI 21,022 +49 +0.2% 77.7
Flood Barriers Cost Scaling Adjustment Sid Meier’s Civilization® VI 20,621 +41 +0.2% 77.8
Ancient Paragons (Great People Pack) Sid Meier’s Civilization® VI 20,618 +83 +0.4% 81.9
3x Slower Global Warming Sid Meier’s Civilization® VI 18,878 +15 +0.1% 75.8
Severe Weather: Climate Disasters Tweaked Sid Meier’s Civilization® VI 18,862 +44 +0.2% 75.6
Deforestation: More Gradual and Severe Sid Meier’s Civilization® VI 18,030 +43 +0.2% 78.0
S.E.T.I. (World Wonder) Sid Meier’s Civilization® VI 17,001 +9 +0.1% 77.1
Castles - Better Forts Sid Meier’s Civilization® VI 15,928 +6 +0.0% 75.8
Prehistoric Hunting - Scout Camps Sid Meier’s Civilization® VI 15,842 +15 +0.1% 74.1
Engineers can rush Walls Sid Meier’s Civilization® VI 15,566 +33 +0.2% 78.0
El Alto (World Wonder) Sid Meier’s Civilization® VI 15,040 +36 +0.2% 80.8
1.5x Slower Global Warming Sid Meier’s Civilization® VI 14,523 +41 +0.3% 76.7
Unique Improvement: Castrum (Rome) Sid Meier’s Civilization® VI 14,127 +7 +0.1% 74.5
Monochrome Era Background Art (Project 6T) Sid Meier’s Civilization® VI 14,017 +17 +0.1% 75.9
Loyalty from Great Generals Sid Meier’s Civilization® VI 12,484 +2 +0.0% 73.5
More Coastal Flooding: 80% Sid Meier’s Civilization® VI 11,337 0 +0.0% 0.0
Open Ranges Sid Meier’s Civilization® VI 11,130 0 0.0% 35.8
2x Slower Global Warming Sid Meier’s Civilization® VI 10,159 +15 +0.2% 72.8
Policy Pack: Recon & Siege Sid Meier’s Civilization® VI 9,954 +65 +0.7% 83.6
Unique Reworked: Carnival (Brazil) Sid Meier’s Civilization® VI 9,676 +5 +0.1% 69.7
More Coastal Flooding: 100% Sid Meier’s Civilization® VI 8,848 — — —
Community Patch Sid Meier’s Civilization® VI 8,817 +32 +0.4% 79.6
Unique Building: Dragon Kiln (China) - 龍窯 / 龙窑 Sid Meier’s Civilization® VI 7,476 +6 +0.1% 71.4
Culture Bomb for Government Plaza Sid Meier’s Civilization® VI 7,339 — — —
Unique District: Eanna (Sumer) Sid Meier’s Civilization® VI 6,270 +18 +0.3% 79.7
More Coastal Flooding: 60% Sid Meier’s Civilization® VI 6,128 — — —
Tundra Civilizations Rebalanced Sid Meier’s Civilization® VI 5,952 — — —
Unique Reworked: Qhapaq Ñan (Inca) Sid Meier’s Civilization® VI 5,528 0 +0.0% 0.0
Unique Building: Kūrag (Scythia) Sid Meier’s Civilization® VI 5,417 +20 +0.4% 79.7
Legitimate Authority Sid Meier’s Civilization® VI 5,039 +18 +0.4% 61.0
Civ VII Teaser Era Background Art (Project 6T) Sid Meier’s Civilization® VI 4,685 +15 +0.3% 76.1
Unique Reworked: Yongle (China) Sid Meier’s Civilization® VI 4,652 — — —
Great Library Rework (World Wonder) Sid Meier's Civilization VII 4,641 0 -0.5% 32.1
Aging Warehouses Sid Meier's Civilization VII 4,628 0 0.0% 35.9
Bavaria (Ludwig II.) Sid Meier’s Civilization® VI 4,617 +16 +0.4% 76.2
Unique District: Levittown (America) Sid Meier’s Civilization® VI 3,272 0 +0.0% 0.0
Age Progression Customization Sid Meier's Civilization VII 2,872 0 +0.0% 32.0
Unlockables Re-Sorted Sid Meier's Civilization VII 787 — — —
Wonder Filters for Enhanced Mod Manager Sid Meier’s Civilization® VI 721 — — —
Unlock All Syncretism Sid Meier's Civilization VII 655 — — —
Ideologized Artifacts Sid Meier's Civilization VII 599 — — —
Unique Great People: Tycoons (America) Sid Meier's Civilization VII 511 — — —
Unique Great People: Junkers (Prussia) Sid Meier's Civilization VII 344 — — —
Obsolete Buildings Normalized Sid Meier's Civilization VII 224 — — —