p0kiehl
Creator profile / Steam profile
Tracked items
99
Total subscribers
2,308,339
Portfolio 7d growth
+0.1%
Based on recently calculated mod metrics
Fastest growing
Portfolio
| Mod | Game | Subscribers | +7d | 7d growth | Breakout |
|---|---|---|---|---|---|
| CIVITAS Resources | Sid Meier’s Civilization® VI | 210,905 | +264 | +0.1% | 72.9 |
| Better Coastal Cities and Water Tiles | Sid Meier’s Civilization® VI | 197,790 | +42 | +0.0% | 69.3 |
| Religion Expanded | Sid Meier’s Civilization® VI | 195,728 | +94 | +0.1% | 70.4 |
| p0kiehl's Temple of Poseidon | Sid Meier’s Civilization® VI | 176,406 | +142 | +0.1% | 70.3 |
| Tsunami Waves: Lite Version | Sid Meier’s Civilization® VI | 168,195 | +118 | +0.1% | 71.0 |
| Prettier Lakes | Sid Meier’s Civilization® VI | 137,683 | +32 | +0.0% | 68.5 |
| Vibrant Waters (Prettier Water Textures) | Sid Meier’s Civilization® VI | 108,657 | +88 | +0.1% | 70.3 |
| Civilizations Expanded | Sid Meier’s Civilization® VI | 99,807 | +88 | +0.1% | 71.8 |
| Truly Abundant Resources | Sid Meier’s Civilization® VI | 76,612 | +60 | +0.1% | 66.9 |
| Extended Eras | Sid Meier’s Civilization® VI | 68,224 | +100 | +0.2% | 73.7 |
| Larger Map Sizes | Sid Meier’s Civilization® VI | 63,369 | +42 | +0.1% | 70.8 |
| Historic Speed | Sid Meier’s Civilization® VI | 48,258 | 0 | 0.0% | 34.3 |
| Production From Population | Sid Meier’s Civilization® VI | 39,829 | 0 | 0.0% | 34.7 |
| Better Resource Yields | Sid Meier’s Civilization® VI | 36,759 | +10 | +0.0% | 68.0 |
| Build Wonders on Mountains | Sid Meier’s Civilization® VI | 36,532 | +34 | +0.1% | 70.1 |
| More Civs Allowed in Multiplayer | Sid Meier’s Civilization® VI | 25,741 | +12 | +0.1% | 49.2 |
| Deep Sea Fisheries | Sid Meier’s Civilization® VI | 24,258 | 0 | -0.1% | 34.0 |
| p0kiehl's Better Pantheons | Sid Meier’s Civilization® VI | 23,829 | +18 | +0.1% | 67.7 |
| Luxury Resource Variety | Sid Meier’s Civilization® VI | 23,746 | +44 | +0.2% | 72.3 |
| More Natural Wonders | Sid Meier's Civilization VII | 22,212 | +321 | +1.5% | 76.2 |
| p0kiehl's Improved Specialists | Sid Meier’s Civilization® VI | 20,633 | 0 | 0.0% | 14.1 |
| Better Honey Graphics | Sid Meier’s Civilization® VI | 20,042 | +15 | +0.1% | 65.2 |
| More District Trade Route Yields | Sid Meier’s Civilization® VI | 19,966 | 0 | 0.0% | 31.0 |
| Basic District Yields | Sid Meier’s Civilization® VI | 19,714 | 0 | +0.0% | 0.0 |
| Easier Wonder Placement | Sid Meier’s Civilization® VI | 18,039 | 0 | +0.0% | 33.7 |
| p0kiehl's Better Aqueduct | Sid Meier’s Civilization® VI | 17,804 | +6 | +0.0% | 66.2 |
| Basic Wonder Yields | Sid Meier’s Civilization® VI | 15,738 | +2 | +0.0% | 60.8 |
| Random Meteor Bonuses | Sid Meier’s Civilization® VI | 14,783 | +23 | +0.2% | 68.5 |
| Catastrophic Disaster Intensity | Sid Meier’s Civilization® VI | 14,340 | 0 | 0.0% | 30.0 |
| Stop Steamrolling City States | Sid Meier’s Civilization® VI | 13,522 | +1 | +0.0% | 59.5 |
| Tsunami Waves | Sid Meier’s Civilization® VI | 13,464 | +11 | +0.1% | 50.2 |
| Better Desert, Snow, and Tundra Tiles | Sid Meier’s Civilization® VI | 13,451 | +7 | +0.1% | 46.5 |
| More Housing | Sid Meier’s Civilization® VI | 12,936 | +5 | +0.0% | 64.6 |
| Better Farms | Sid Meier’s Civilization® VI | 11,853 | +3 | +0.0% | 62.8 |
| Rebalanced Mines | Sid Meier’s Civilization® VI | 11,802 | 0 | 0.0% | 15.6 |
| p0kiehl's Better Encampment | Sid Meier’s Civilization® VI | 11,781 | 0 | -0.1% | 29.9 |
| Fisheries++ | Sid Meier’s Civilization® VI | 11,425 | +5 | +0.0% | 61.0 |
| Gold Deflation | Sid Meier’s Civilization® VI | 11,012 | +17 | +0.2% | 67.6 |
| Disable Satellite Map Reveal | Sid Meier’s Civilization® VI | 10,681 | 0 | 0.0% | 35.1 |
| More Amenities from Entertainment | Sid Meier’s Civilization® VI | 10,668 | 0 | +0.0% | 0.0 |
| Jungle Plantations | Sid Meier’s Civilization® VI | 10,343 | 0 | +0.0% | 0.0 |
| Ancient Egyptian Pantheons | Sid Meier’s Civilization® VI | 9,867 | +10 | +0.1% | 65.0 |
| Random City Names | Sid Meier’s Civilization® VI | 8,933 | +2 | +0.0% | 55.8 |
| More Movement | Sid Meier’s Civilization® VI | 8,910 | +6 | +0.1% | 47.8 |
| Earlier Lumber Mills | Sid Meier’s Civilization® VI | 8,366 | 0 | +0.0% | 0.0 |
| Governments Rebalanced | Sid Meier’s Civilization® VI | 8,364 | +8 | +0.1% | 49.5 |
| World Wonders for Everyone | Sid Meier’s Civilization® VI | 8,230 | +4 | +0.1% | 63.8 |
| Multiplayer Pop-Ups Enabled | Sid Meier’s Civilization® VI | 8,181 | 0 | +0.0% | 0.0 |
| Bermuda Triangle++ | Sid Meier’s Civilization® VI | 7,854 | +11 | +0.1% | 50.4 |
| Diplomatic Quarter Adjacency Bonuses | Sid Meier’s Civilization® VI | 7,352 | 0 | 0.0% | 28.1 |
| Extra Starting Settler (Human Players Only) | Sid Meier’s Civilization® VI | 6,889 | +17 | +0.3% | 53.2 |
| Darker Dark Ages | Sid Meier’s Civilization® VI | 6,824 | +8 | +0.1% | 48.6 |
| Happiness and Loyalty Deflation | Sid Meier’s Civilization® VI | 6,208 | +6 | +0.1% | 48.4 |
| Civilizations Expanded Lite | Sid Meier’s Civilization® VI | 6,119 | +6 | +0.1% | 69.5 |
| Earlier Embarking + Ocean Navigation | Sid Meier’s Civilization® VI | 6,003 | 0 | -0.1% | 15.3 |
| Necropolis: Unique District for Egypt | Sid Meier’s Civilization® VI | 5,961 | +5 | +0.1% | 67.6 |
| Amenities from Copper and Crabs | Sid Meier’s Civilization® VI | 5,779 | 0 | +0.0% | 0.0 |
| Pamukkale Fix | Sid Meier’s Civilization® VI | 5,302 | +27 | +0.5% | 54.9 |
| p0kiehl's Precinct of Amun-Ra | Sid Meier’s Civilization® VI | 5,255 | 0 | +0.0% | 0.0 |
| Historic Continent Names | Sid Meier’s Civilization® VI | 5,187 | 0 | -0.1% | 11.8 |
| Amenities from Strategic Resources | Sid Meier’s Civilization® VI | 5,138 | 0 | +0.0% | 0.0 |
| Earlier Alliances | Sid Meier’s Civilization® VI | 4,896 | 0 | +0.0% | 0.0 |
| Buffs to Weak Luxury Resources | Sid Meier’s Civilization® VI | 4,860 | 0 | +0.0% | 0.0 |
| Buffs to Weak Strategic/Bonus Resources | Sid Meier’s Civilization® VI | 4,740 | 0 | +0.0% | 11.9 |
| p0kiehl's Norway Rework | Sid Meier’s Civilization® VI | 4,686 | +1 | +0.0% | 59.0 |
| Amenities From Bonus Resources | Sid Meier’s Civilization® VI | 4,249 | 0 | +0.0% | 0.0 |
| Apocalypse Mode++ | Sid Meier’s Civilization® VI | 4,007 | +7 | +0.2% | 68.1 |
| Minimized Warmongering Penalties | Sid Meier’s Civilization® VI | 3,963 | 0 | +0.0% | 29.9 |
| p0kiehl's Satrap's Court | Sid Meier’s Civilization® VI | 3,823 | 0 | +0.0% | 0.0 |
| Reduced Mountain Clumping | Sid Meier’s Civilization® VI | 3,558 | 0 | +0.0% | 0.0 |
| Great Barrier Reef - Campus Adjacency (OBSOLETE) | Sid Meier’s Civilization® VI | 3,486 | 0 | +0.0% | 0.0 |
| Enhanced Unique Improvements | Sid Meier’s Civilization® VI | 3,420 | +1 | +0.0% | 42.0 |
| Unique Quarters in Towns | Sid Meier's Civilization VII | 2,969 | +31 | +1.1% | 66.0 |
| Lady of the Reeds and Marshes++ | Sid Meier’s Civilization® VI | 2,657 | +8 | +0.3% | 68.9 |
| Natural Wonder Spawn Fixes | Sid Meier's Civilization VII | 2,485 | +9 | +0.4% | 45.2 |
| Halved Warmongering Penalties | Sid Meier’s Civilization® VI | 2,470 | 0 | +0.0% | 10.6 |
| Historic Speed: Higher Unit Costs | Sid Meier’s Civilization® VI | 1,947 | 0 | -0.2% | 27.0 |
| Happiness Level - Euphoric | Sid Meier’s Civilization® VI | 1,942 | 0 | -0.2% | 23.9 |
| Dramatic Ages: Free Wildcard Slot in Dark Ages | Sid Meier’s Civilization® VI | 1,868 | +6 | +0.3% | 48.7 |
| p0kiehl's Improved Civilizations [OBSOLETE] | Sid Meier’s Civilization® VI | 1,852 | 0 | -0.1% | 0.0 |
| Reveal Random Research | Sid Meier’s Civilization® VI | 1,753 | 0 | +0.0% | 0.0 |
| Eyjafjallajokull Bug Fix [NO LONGER NEEDED] | Sid Meier’s Civilization® VI | 1,655 | 0 | -0.1% | 10.2 |
| Preserve District Rework | Sid Meier’s Civilization® VI | 1,645 | 0 | +0.0% | 12.6 |
| p0kiehl's Phoenicia Rework | Sid Meier’s Civilization® VI | 1,524 | 0 | +0.0% | 0.0 |
| Stonehenge = Seahenge | Sid Meier’s Civilization® VI | 1,444 | 0 | +0.0% | 0.0 |
| Rapa Nui++ | Sid Meier’s Civilization® VI | 1,072 | +1 | +0.1% | 37.7 |
| Nazca Rework | Sid Meier’s Civilization® VI | 1,024 | 0 | +0.0% | 0.0 |
| Earlier Water Parks | Sid Meier’s Civilization® VI | 998 | — | — | — |
| World Wonders for All! | Sid Meier's Civilization® V | 989 | — | — | — |
| Dark Age Lighting | Sid Meier’s Civilization® VI | 530 | — | — | — |
| Multiplayer Cinematics and Pop-Ups | Sid Meier's Civilization VII | 523 | — | — | — |
| Resource Icons Restored | Sid Meier's Civilization VII | 492 | — | — | — |
| Civilizations Expanded: Default Babylon UA | Sid Meier’s Civilization® VI | 425 | 0 | +0.0% | 0.0 |
| p0kiehl's City States Vol. 1 - Assortment | Sid Meier’s Civilization® VI | 236 | 0 | +0.0% | 0.0 |
| p0kiehl's City States Vol. 2 - Mediterranean | Sid Meier’s Civilization® VI | 234 | 0 | +0.0% | 0.0 |
| Original Babylon Icon | Sid Meier’s Civilization® VI | 190 | 0 | +0.0% | 0.0 |
| Disable Golden Age Lighting | Sid Meier’s Civilization® VI | 182 | — | — | — |
| Multiplayer UI Fix - Civ & Leader Ability Names | Sid Meier's Civilization VII | 154 | — | — | — |
| No More Ivory | Sid Meier’s Civilization® VI | 132 | 0 | +0.0% | 0.0 |