Allow Farskip to Enemies (VPE and Vanilla) preview

Allow Farskip to Enemies (VPE and Vanilla)

Mods by Canon RimWorld Rank #22,587 in RimWorld updated 2 years ago
Mod 1.5
View on Steam Workshop

About Allow Farskip to Enemies (VPE and Vanilla)

What the creator says, alongside confirmed listing details.

Allow Farskip to Enemies (VPE and Vanilla) is a community item for RimWorld listed on Steam Workshop.

Enables farskipping to an already open map even if there are no friendly pawns there, primarily useful for SOS2 ship battles. If there are friendly pawns on the...

Mod details

Game
RimWorld
Creator
Canon
Category
Unclassified
Published
September 4, 2024
Last Workshop update
September 5, 2024
Workshop item
#3324693974
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
575
575 total
Favorites
150
Views
6.2K
Rank in game
#22,587
RimWorld
New subscribers · 7d
—
575 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

Allow Farskip to Enemies (VPE and Vanilla) currently has 575 subscribers. Recent growth metrics are unavailable; the last calculation was 15d ago.

Metrics from 16 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
441 +301 100.0
118 +100 100.0
460 +369 100.0
247 +215 99.9
54 +50 99.9

Frequently asked questions

How popular is Allow Farskip to Enemies (VPE and Vanilla) compared with other RimWorld mods?

It ranks #22,587 among 61,513 tracked active RimWorld mods by subscribers — within the top 36.72%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Allow Farskip to Enemies (VPE and Vanilla) available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Allow Farskip to Enemies (VPE and Vanilla) available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Allow Farskip to Enemies (VPE and Vanilla). Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Allow Farskip to Enemies (VPE and Vanilla) available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Allow Farskip to Enemies (VPE and Vanilla). Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports September 5, 2024 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.