Bad Can Be Good preview

Bad Can Be Good

Mods by NECEROS RimWorld Rank #2,995 in RimWorld updated 5 years ago
Mod 1.1 1.2 1.3 1.0
View on Steam Workshop

About Bad Can Be Good

What the creator says, alongside confirmed listing details.

Bad Can Be Good is a community item for RimWorld listed on Steam Workshop.

Those bad traits that everyone skips are now not as bad. These traits are now flavorful. This also means these traits aren't as bad when the game calculates the...

Mod details

Game
RimWorld
Creator
NECEROS
Category
Unclassified
Published
March 18, 2020
Last Workshop update
July 26, 2021
Workshop item
#2025857053
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
21.9K
21,857 total
Favorites
3.5K
Views
86.6K
Rank in game
#2,995
RimWorld
New subscribers · 7d
0
21.9K total
New subscribers · 30d
0
Growth · 7d
-0.2%
ModOrNot Score
17.3
0–100 momentum

Why it ranks here

Bad Can Be Good has 21,857 subscribers and ranks #2,995 in RimWorld (#2,995 overall). Over the last 7 days it gained 0 subscribers (-0.2%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 15 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
2.4K +2.4K 100.0
1.3K +1K 100.0
462 +369 100.0
1.8K +1.3K 99.9
239 +215 99.9

Frequently asked questions

How popular is Bad Can Be Good compared with other RimWorld mods?

It ranks #2,995 among 61,591 tracked active RimWorld mods by subscribers — within the top 4.86%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Bad Can Be Good available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Bad Can Be Good available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Bad Can Be Good. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Bad Can Be Good available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Bad Can Be Good. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports July 26, 2021 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 17.3.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.