CE AutoFire Tracking preview

CE AutoFire Tracking

Mods by lemonade RimWorld Rank #30,554 in RimWorld updated 1 month ago
Mod 1.6
View on Steam Workshop

About CE AutoFire Tracking

What the creator says, alongside confirmed listing details.

CE AutoFire Tracking is a community item for RimWorld listed on Steam Workshop.

Makes Combat Extended's AutoFire mode track moving targets shot by shot instead of locking the angle after the first shot. In default CE, all burst shots after...

Mod details

Game
RimWorld
Creator
lemonade
Category
Unclassified
Published
September 5, 2026
Last Workshop update
September 5, 2026
Workshop item
#3795945492
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
244
244 total
Favorites
31
Views
763
Rank in game
#30,554
RimWorld
New subscribers · 7d
—
244 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

CE AutoFire Tracking currently has 244 subscribers. Recent growth metrics are unavailable; the last calculation was 3d ago.

Metrics from 14 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
6.9K +6.4K 100.0
304 +301 100.0
1K +853 100.0
100 +100 100.0
1.2K +975 100.0

Frequently asked questions

How popular is CE AutoFire Tracking compared with other RimWorld mods?

It ranks #30,554 among 61,584 tracked active RimWorld mods by subscribers — within the top 49.61%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is CE AutoFire Tracking available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is CE AutoFire Tracking available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support CE AutoFire Tracking. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is CE AutoFire Tracking available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support CE AutoFire Tracking. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports September 5, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.