Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) preview

Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire)

Mods by LibertyForce Garry's Mod Rank #24,385 in Garry's Mod updated 9 years ago
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View on Steam Workshop

About Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire)

What the creator says, alongside confirmed listing details.

Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) is a community item for Garry's Mod listed on Steam Workshop.

This extension will add a new function to Expression 2 that allows you to fire an entity's input. It works much like the "ent_fire" console command, but without...

Mod details

Creator
LibertyForce
Category
Unclassified
Published
August 13, 2014
Last Workshop update
April 20, 2017
Workshop item
#299838500
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
9.7K
9,695 total
Favorites
1.2K
Views
30.8K
Rank in game
#24,385
Garry's Mod
New subscribers · 7d
0
9.7K total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) has 9,695 subscribers and ranks #24,385 in Garry's Mod (#24,385 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 11 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Game unavailable

Garry's Mod (Facepunch) is a PC-only Source engine game; no console release.

Official source ↗

Xbox Series X|S Game unavailable

PC-only release.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

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Frequently asked questions

How popular is Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) compared with other Garry's Mod mods?

It ranks #24,385 among 178,810 tracked active Garry's Mod mods by subscribers — within the top 13.64%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) available on PC?

The official Steam Workshop listing establishes PC distribution for Garry's Mod. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) available on PlayStation 5?

No — Garry's Mod itself is not available on PlayStation 5, so neither the game nor its mods can run there.

Is Control Map Entities - Entity:fire() E2 Function (Wiremod / ent_fire) available on Xbox Series X|S?

No — Garry's Mod itself is not available on Xbox Series X|S, so neither the game nor its mods can run there.

When was the mod last updated?

The source listing reports April 20, 2017 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active Garry's Mod mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.