Convert Then Enslave preview

Convert Then Enslave

Mods by Mlie RimWorld Rank #7,858 in RimWorld updated 2 years ago
Mod 1.4 1.3
View on Steam Workshop

About Convert Then Enslave

What the creator says, alongside confirmed listing details.

Convert Then Enslave is a community item for RimWorld listed on Steam Workshop.

Adds a prisoner-interaction to first convert prisoner and then enslave them. When they get converted their interaction mode is a...

Mod details

Game
RimWorld
Creator
Mlie
Category
Unclassified
Published
January 2, 2022
Last Workshop update
March 22, 2024
Workshop item
#2705395014
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
5.1K
5,104 total
Favorites
852
Views
19.9K
Rank in game
#7,858
RimWorld
New subscribers · 7d
0
5.1K total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

Convert Then Enslave has 5,104 subscribers and ranks #7,858 in RimWorld (#7,858 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 15 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
7K +6.4K 100.0
304 +301 100.0
1K +853 100.0
100 +100 100.0
1.2K +975 100.0

Frequently asked questions

How popular is Convert Then Enslave compared with other RimWorld mods?

It ranks #7,858 among 61,567 tracked active RimWorld mods by subscribers — within the top 12.76%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Convert Then Enslave available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Convert Then Enslave available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Convert Then Enslave. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Convert Then Enslave available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Convert Then Enslave. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports March 22, 2024 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.