Fire At Will Gizmo - Retexture preview

Fire At Will Gizmo - Retexture

Mods by zohryu RimWorld Rank #25,291 in RimWorld updated 2 months ago
Mod 1.6
View on Steam Workshop

About Fire At Will Gizmo - Retexture

What the creator says, alongside confirmed listing details.

Fire At Will Gizmo - Retexture is a community item for RimWorld listed on Steam Workshop.

Overview This mod replaces the "Fire at Will" gizmo icon with a generic, neutral look for tech-agnostic immersion. Why this exists I was frustrated by the very...

Mod details

Game
RimWorld
Creator
zohryu
Category
Unclassified
Published
July 20, 2026
Last Workshop update
July 21, 2026
Workshop item
#3768231720
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
424
424 total
Favorites
43
Views
1.6K
Rank in game
#25,291
RimWorld
New subscribers · 7d
—
424 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

Fire At Will Gizmo - Retexture currently has 424 subscribers. Recent growth metrics are unavailable; the last calculation was 26d ago.

Metrics from 17 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
399 +301 100.0
113 +100 100.0
463 +369 100.0
246 +215 99.9
10.7K +7.5K 99.9

Frequently asked questions

How popular is Fire At Will Gizmo - Retexture compared with other RimWorld mods?

It ranks #25,291 among 61,531 tracked active RimWorld mods by subscribers — within the top 41.10%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Fire At Will Gizmo - Retexture available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Fire At Will Gizmo - Retexture available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Fire At Will Gizmo - Retexture. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Fire At Will Gizmo - Retexture available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Fire At Will Gizmo - Retexture. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports July 21, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.