[FSF] Complex Jobs preview

[FSF] Complex Jobs

Mods by FrozenSnowFox RimWorld Rank #302 in RimWorld updated 21 hours ago
Mod 1.6 1.5 1.1 1.2 1.4 1.3 1.0
View on Steam Workshop

About [FSF] Complex Jobs

What the creator says, alongside confirmed listing details.

[FSF] Complex Jobs is a community item for RimWorld listed on Steam Workshop.

Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony. This mod breaks down the existing worktypes in...

Mod details

Game
RimWorld
Creator
FrozenSnowFox
Category
Unclassified
Published
April 21, 2020
Last Workshop update
October 12, 2026
Workshop item
#2069684319
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
187.9K
187,899 total
Favorites
12.5K
Views
263.9K
Rank in game
#302
RimWorld
New subscribers · 7d
+65
187.9K total
New subscribers · 30d
+629
Growth · 7d
+0.0%
ModOrNot Score
89.8
0–100 momentum

Why it ranks here

[FSF] Complex Jobs has 187,899 subscribers and ranks #302 in RimWorld (#302 overall). Over the last 7 days it gained +65 subscribers (+0.0%) and over 30 days +629. Weekly velocity is 0.0 subs/day, decelerating (0.00).

Metrics from 19 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
7K +6.4K 100.0
304 +301 100.0
1K +853 100.0
100 +100 100.0
1.2K +975 100.0

Frequently asked questions

How popular is [FSF] Complex Jobs compared with other RimWorld mods?

It ranks #302 among 61,567 tracked active RimWorld mods by subscribers — within the top 0.49%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is [FSF] Complex Jobs available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is [FSF] Complex Jobs available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support [FSF] Complex Jobs. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is [FSF] Complex Jobs available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support [FSF] Complex Jobs. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports October 12, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 89.8.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.