[FSF] No One Ever Flees preview

[FSF] No One Ever Flees

Mods by FrozenSnowFox RimWorld Rank #9,726 in RimWorld updated 1 year ago
Mod 1.6 1.5 1.4
View on Steam Workshop

About [FSF] No One Ever Flees

What the creator says, alongside confirmed listing details.

[FSF] No One Ever Flees is a community item for RimWorld listed on Steam Workshop.

Description This is a simple mod that patches every faction whether they're from the core game, the dlcs or from mods with the tag false. T...

Mod details

Game
RimWorld
Creator
FrozenSnowFox
Category
Unclassified
Published
November 3, 2022
Last Workshop update
June 11, 2025
Workshop item
#2883727640
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
3.5K
3,474 total
Favorites
227
Views
14.3K
Rank in game
#9,726
RimWorld
New subscribers · 7d
0
3.5K total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

[FSF] No One Ever Flees has 3,474 subscribers and ranks #9,726 in RimWorld (#9,726 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 15 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
6.9K +6.4K 100.0
1.5K +1K 100.0
465 +369 100.0
241 +215 99.9
422 +268 99.9

Frequently asked questions

How popular is [FSF] No One Ever Flees compared with other RimWorld mods?

It ranks #9,726 among 61,585 tracked active RimWorld mods by subscribers — within the top 15.79%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is [FSF] No One Ever Flees available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is [FSF] No One Ever Flees available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support [FSF] No One Ever Flees. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is [FSF] No One Ever Flees available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support [FSF] No One Ever Flees. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports June 11, 2025 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.