About Genetic Biotech for Facial Animation
What the creator says, alongside confirmed listing details.
Genetic Biotech for Facial Animation is a community item for RimWorld listed on Steam Workshop.
Biotech Head Pack for Facial Animation If 1.6, this mod uses Facial Animation's gene support. For head variation like furskin and multi-gene heads, requires Gen...
Mod details
- Game
- RimWorld
- Creator
- Sunshiney Days
- Category
- Unclassified
- Published
- June 16, 2025
- Last Workshop update
- July 27, 2026
- Workshop item
- #3501317537
Screenshots
1 image from the mod listing
Timeline
Key dates from the original listing and ModOrNot's catalogue.
-
First published
The item was first published on Steam Workshop. Steam listing ↗
-
File last updated
Latest file-change date reported by Steam Workshop. Steam listing ↗
Why it ranks here
Genetic Biotech for Facial Animation has 34,183 subscribers and ranks #1,909 in RimWorld (#1,909 overall). Over the last 7 days it gained +1.6K subscribers (+4.8%) and over 30 days +2.1K. Weekly velocity is 0.0 subs/day, decelerating (-0.02).
Metrics from 18 stored snapshots. How ModOrNot ranks mods →
Subscriber change since tracked
View change since tracked
Favorite change since tracked
Platform availability
Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.
Same Console Edition as PS4/Xbox One; no PC-mod support.
Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.
More RimWorld mods
| Mod | Subscribers | 7d | Score |
|---|---|---|---|
| 441 | +301 | 100.0 | |
| 118 | +100 | 100.0 | |
|
RimCompute
by
棉被流星
|
460 | +369 | 100.0 |
| 247 | +215 | 99.9 | |
| 54 | +50 | 99.9 |
Frequently asked questions
How popular is Genetic Biotech for Facial Animation compared with other RimWorld mods?
It ranks #1,909 among 61,497 tracked active RimWorld mods by subscribers — within the top 3.10%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.
Is Genetic Biotech for Facial Animation available on PC?
The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗
Is Genetic Biotech for Facial Animation available on PlayStation 5?
No — RimWorld exists on PlayStation 5, but its mod system does not support Genetic Biotech for Facial Animation. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.
Is Genetic Biotech for Facial Animation available on Xbox Series X|S?
No — RimWorld exists on Xbox Series X|S, but its mod system does not support Genetic Biotech for Facial Animation. Same Console Edition as PS4/Xbox One; no PC-mod support.
When was the mod last updated?
The source listing reports July 27, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗
What does the ModOrNot Score mean on this page?
It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 85.3.
Are these the real Steam Workshop numbers?
ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.
How is the rank computed?
ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.