Humanoid Project (Continued) preview

Humanoid Project (Continued)

Mods by Mlie RimWorld Rank #10,696 in RimWorld updated 2 years ago
Mod 1.1 1.2 1.4 1.3 1.0
View on Steam Workshop

About Humanoid Project (Continued)

What the creator says, alongside confirmed listing details.

Humanoid Project (Continued) is a community item for RimWorld listed on Steam Workshop.

Update of EvaineQs mod - Removed the settlement-generation as it needs a rewri...

Mod details

Game
RimWorld
Creator
Mlie
Category
Unclassified
Published
July 17, 2020
Last Workshop update
April 25, 2024
Workshop item
#2169384011
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
2.9K
2,885 total
Favorites
812
Views
32.3K
Rank in game
#10,696
RimWorld
New subscribers · 7d
0
2.9K total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

Humanoid Project (Continued) has 2,885 subscribers and ranks #10,696 in RimWorld (#10,696 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 12 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
6.9K +6.4K 100.0
1.5K +1K 100.0
465 +369 100.0
241 +215 99.9
422 +268 99.9

Frequently asked questions

How popular is Humanoid Project (Continued) compared with other RimWorld mods?

It ranks #10,696 among 61,585 tracked active RimWorld mods by subscribers — within the top 17.37%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Humanoid Project (Continued) available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Humanoid Project (Continued) available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Humanoid Project (Continued). Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Humanoid Project (Continued) available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Humanoid Project (Continued). Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports April 25, 2024 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.