Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 preview

Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1

Mods by SausageSatan Project Zomboid Rank #34,322 in Project Zomboid updated 1 week ago
Build 42 Items building Balance
View on Steam Workshop

About Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1

What the creator says, alongside confirmed listing details.

Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 is a community item for Project Zomboid listed on Steam Workshop.

Kinetic Workshop - Beta 0.1 Mechanical automation for Project Zomboid Build 42.21. This mod is in active beta testing; the basic production, drive, transport an...

Mod details

Creator
SausageSatan
Category
Unclassified
Published
October 4, 2026
Last Workshop update
October 4, 2026
Workshop item
#3813681143
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
62
62 total
Favorites
16
Views
588
Rank in game
#34,322
Project Zomboid
New subscribers · 7d
—
62 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 currently has 62 subscribers. Recent growth metrics are unavailable; the last calculation was 3d ago.

Metrics from 9 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Game unavailable

Official developer post: Project Zomboid is only available on Windows, Mac and Linux — there are no plans for console or mobile.

Official source ↗

Xbox Series X|S Game unavailable

Official developer post: no console version planned.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More Project Zomboid mods

Mod Subscribers 7d Score
45.8K +40.4K 100.0
8.9K +7.7K 100.0
7.9K +6.6K 100.0
5.6K +4.8K 99.9
1.2K +1.1K 99.9

Frequently asked questions

How popular is Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 compared with other Project Zomboid mods?

It ranks #34,322 among 66,096 tracked active Project Zomboid mods by subscribers — within the top 51.93%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 available on PC?

The official Steam Workshop listing establishes PC distribution for Project Zomboid. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 available on PlayStation 5?

No — Project Zomboid itself is not available on PlayStation 5, so neither the game nor its mods can run there.

Is Kinetic Workshop - Mechanical Automation [B42.21] Beta 0.1 available on Xbox Series X|S?

No — Project Zomboid itself is not available on Xbox Series X|S, so neither the game nor its mods can run there.

When was the mod last updated?

The source listing reports October 4, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active Project Zomboid mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.