No Default Gather Spot preview

No Default Gather Spot

Mods by llunak RimWorld Rank #6,264 in RimWorld updated 1 year ago
Mod 1.6 1.5 1.4
View on Steam Workshop

About No Default Gather Spot

What the creator says, alongside confirmed listing details.

No Default Gather Spot is a community item for RimWorld listed on Steam Workshop.

This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled. Description In vanilla game all tables and other relevan...

Mod details

Game
RimWorld
Creator
llunak
Category
Unclassified
Published
December 14, 2022
Last Workshop update
June 12, 2025
Workshop item
#2901774438
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
7.5K
7,470 total
Favorites
234
Views
5.4K
Rank in game
#6,264
RimWorld
New subscribers · 7d
+96
7.5K total
New subscribers · 30d
0
Growth · 7d
+1.3%
ModOrNot Score
79.6
0–100 momentum

Why it ranks here

No Default Gather Spot has 7,470 subscribers and ranks #6,264 in RimWorld (#6,264 overall). Over the last 7 days it gained +96 subscribers (+1.3%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.01).

Metrics from 15 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
2.4K +2.4K 100.0
1.3K +1K 100.0
465 +369 100.0
1.8K +1.3K 99.9
241 +215 99.9

Frequently asked questions

How popular is No Default Gather Spot compared with other RimWorld mods?

It ranks #6,264 among 61,591 tracked active RimWorld mods by subscribers — within the top 10.17%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is No Default Gather Spot available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is No Default Gather Spot available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support No Default Gather Spot. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is No Default Gather Spot available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support No Default Gather Spot. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports June 12, 2025 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 79.6.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.