Pathfinding Avoidance preview

Pathfinding Avoidance

Mods by llunak RimWorld Rank #2,359 in RimWorld updated 1 year ago
Mod 1.6
View on Steam Workshop

About Pathfinding Avoidance

What the creator says, alongside confirmed listing details.

Pathfinding Avoidance is a community item for RimWorld listed on Steam Workshop.

Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors. Description In vanilla game, pawns do not mind walking through a fr...

Mod details

Game
RimWorld
Creator
llunak
Category
Unclassified
Published
July 20, 2025
Last Workshop update
September 20, 2025
Workshop item
#3530140490
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
27.4K
27,383 total
Favorites
1.1K
Views
39K
Rank in game
#2,359
RimWorld
New subscribers · 7d
+108
27.4K total
New subscribers · 30d
0
Growth · 7d
+0.4%
ModOrNot Score
80.4
0–100 momentum

Why it ranks here

Pathfinding Avoidance has 27,383 subscribers and ranks #2,359 in RimWorld (#2,359 overall). Over the last 7 days it gained +108 subscribers (+0.4%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 18 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

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1.4K +1.3K 100.0
456 +369 100.0
238 +215 99.9
412 +268 99.9
1.4K +1K 99.9

Frequently asked questions

How popular is Pathfinding Avoidance compared with other RimWorld mods?

It ranks #2,359 among 61,601 tracked active RimWorld mods by subscribers — within the top 3.83%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Pathfinding Avoidance available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Pathfinding Avoidance available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Pathfinding Avoidance. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Pathfinding Avoidance available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Pathfinding Avoidance. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports September 20, 2025 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 80.4.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.