Permanent Enemies Never Flee preview

Permanent Enemies Never Flee

Mods by Mlie RimWorld Rank #2,245 in RimWorld updated 21 hours ago
Mod 1.6 1.5 1.1 1.2 1.4 1.3 1.0
View on Steam Workshop

About Permanent Enemies Never Flee

What the creator says, alongside confirmed listing details.

Permanent Enemies Never Flee is a community item for RimWorld listed on Steam Workshop.

Just stops pawns from fleeing from combat if their faction is a permanent enemy of the colony Idea by: SublimeShark ht...

Mod details

Game
RimWorld
Creator
Mlie
Category
Unclassified
Published
April 27, 2021
Last Workshop update
October 13, 2026
Workshop item
#2469532299
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
29K
28,991 total
Favorites
378
Views
15K
Rank in game
#2,245
RimWorld
New subscribers · 7d
+1.1K
29K total
New subscribers · 30d
0
Growth · 7d
+4.1%
ModOrNot Score
74.5
0–100 momentum

Why it ranks here

Permanent Enemies Never Flee has 28,991 subscribers and ranks #2,245 in RimWorld (#2,245 overall). Over the last 7 days it gained +1.1K subscribers (+4.1%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.04).

Metrics from 18 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
345 +301 100.0
107 +100 100.0
1.9K +1.6K 100.0
466 +369 100.0
14.6K +11.2K 99.9

Frequently asked questions

How popular is Permanent Enemies Never Flee compared with other RimWorld mods?

It ranks #2,245 among 61,557 tracked active RimWorld mods by subscribers — within the top 3.65%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Permanent Enemies Never Flee available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Permanent Enemies Never Flee available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Permanent Enemies Never Flee. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Permanent Enemies Never Flee available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Permanent Enemies Never Flee. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports October 13, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 74.5.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.