Plant Growth Sync (Continued) preview

Plant Growth Sync (Continued)

Mods by Mlie RimWorld Rank #8,037 in RimWorld updated 6 months ago
Mod 1.6 1.5 1.1 1.2 1.4 1.3
View on Steam Workshop

About Plant Growth Sync (Continued)

What the creator says, alongside confirmed listing details.

Plant Growth Sync (Continued) is a community item for RimWorld listed on Steam Workshop.

Update of Neceros mod - Fixed the Invisible plants issue...

Mod details

Game
RimWorld
Creator
Mlie
Category
Unclassified
Published
May 13, 2022
Last Workshop update
March 31, 2026
Workshop item
#2807616911
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
4.9K
4,901 total
Favorites
449
Views
16.1K
Rank in game
#8,037
RimWorld
New subscribers · 7d
0
4.9K total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

Plant Growth Sync (Continued) has 4,901 subscribers and ranks #8,037 in RimWorld (#8,037 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 16 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
7K +6.4K 100.0
304 +301 100.0
1K +853 100.0
100 +100 100.0
1.2K +975 100.0

Frequently asked questions

How popular is Plant Growth Sync (Continued) compared with other RimWorld mods?

It ranks #8,037 among 61,568 tracked active RimWorld mods by subscribers — within the top 13.05%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Plant Growth Sync (Continued) available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Plant Growth Sync (Continued) available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Plant Growth Sync (Continued). Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Plant Growth Sync (Continued) available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Plant Growth Sync (Continued). Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports March 31, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.