Slaves Aren't People preview

Slaves Aren't People

Mods by silentdeth RimWorld Rank #13,054 in RimWorld updated 3 years ago
Mod 1.4 1.3
View on Steam Workshop

About Slaves Aren't People

What the creator says, alongside confirmed listing details.

Slaves Aren't People is a community item for RimWorld listed on Steam Workshop.

About Alters the way slaves are counted for raid strength and wealth calculations. This makes it easier to have slave-focused colonies. Additionally, this mod m...

Mod details

Game
RimWorld
Creator
silentdeth
Category
Unclassified
Published
December 4, 2022
Last Workshop update
December 10, 2022
Workshop item
#2897601862
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
2K
1,986 total
Favorites
331
Views
16.9K
Rank in game
#13,054
RimWorld
New subscribers · 7d
0
2K total
New subscribers · 30d
0
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

Slaves Aren't People has 1,986 subscribers and ranks #13,054 in RimWorld (#13,054 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days 0. Weekly velocity is 0.0 subs/day, accelerating (0.00).

Metrics from 13 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
7K +6.4K 100.0
304 +301 100.0
1K +853 100.0
100 +100 100.0
1.2K +975 100.0

Frequently asked questions

How popular is Slaves Aren't People compared with other RimWorld mods?

It ranks #13,054 among 61,568 tracked active RimWorld mods by subscribers — within the top 21.20%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Slaves Aren't People available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Slaves Aren't People available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Slaves Aren't People. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Slaves Aren't People available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Slaves Aren't People. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports December 10, 2022 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.