VOE: Mechlink Expansion Node preview

VOE: Mechlink Expansion Node

Mods by Sugarcube RimWorld Rank #28,340 in RimWorld updated 1 week ago
Mod 1.6
View on Steam Workshop

About VOE: Mechlink Expansion Node

What the creator says, alongside confirmed listing details.

VOE: Mechlink Expansion Node is a community item for RimWorld listed on Steam Workshop.

Mechlink Expansion Node Turn spare skilled colonists into additional bandwidth for your mechanitor. Fewer mouths — more beautiful mechanoids! (๑´ڡ`๑) Adds a new...

Mod details

Game
RimWorld
Creator
Sugarcube
Category
Unclassified
Published
October 2, 2026
Last Workshop update
October 4, 2026
Workshop item
#3811874786
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
306
306 total
Favorites
47
Views
864
Rank in game
#28,340
RimWorld
New subscribers · 7d
—
306 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

VOE: Mechlink Expansion Node currently has 306 subscribers. Recent growth metrics are unavailable; the last calculation was 7d ago.

Metrics from 5 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Frequently asked questions

How popular is VOE: Mechlink Expansion Node compared with other RimWorld mods?

It ranks #28,340 among 61,595 tracked active RimWorld mods by subscribers — within the top 46.01%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is VOE: Mechlink Expansion Node available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is VOE: Mechlink Expansion Node available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support VOE: Mechlink Expansion Node. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is VOE: Mechlink Expansion Node available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support VOE: Mechlink Expansion Node. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports October 4, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.