Wepl Bullet Impact Sounds (Continued) preview

Wepl Bullet Impact Sounds (Continued)

Mods by Conniday RimWorld Rank #28,572 in RimWorld updated 10 months ago
Mod 1.6 1.5
View on Steam Workshop

About Wepl Bullet Impact Sounds (Continued)

What the creator says, alongside confirmed listing details.

Wepl Bullet Impact Sounds (Continued) is a community item for RimWorld listed on Steam Workshop.

Adds meatier sounds when pawns get hit by a bullet, original mod by Keshash.

Mod details

Game
RimWorld
Creator
Conniday
Category
Unclassified
Published
December 5, 2025
Last Workshop update
December 5, 2025
Workshop item
#3618085561
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
298
298 total
Favorites
25
Views
1.1K
Rank in game
#28,572
RimWorld
New subscribers · 7d
—
298 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

Wepl Bullet Impact Sounds (Continued) currently has 298 subscribers. Recent growth metrics are unavailable; the last calculation was 16d ago.

Metrics from 17 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
418 +301 100.0
117 +100 100.0
462 +369 100.0
245 +215 99.9
56 +50 99.9

Frequently asked questions

How popular is Wepl Bullet Impact Sounds (Continued) compared with other RimWorld mods?

It ranks #28,572 among 61,516 tracked active RimWorld mods by subscribers — within the top 46.45%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is Wepl Bullet Impact Sounds (Continued) available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is Wepl Bullet Impact Sounds (Continued) available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support Wepl Bullet Impact Sounds (Continued). Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is Wepl Bullet Impact Sounds (Continued) available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support Wepl Bullet Impact Sounds (Continued). Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports December 5, 2025 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.