[WG] Atar Xenotype - CE Compatibility Patch preview

[WG] Atar Xenotype - CE Compatibility Patch

Mods by WOWGAG RimWorld Rank #25,670 in RimWorld updated 2 days ago
Mod 1.6
View on Steam Workshop

About [WG] Atar Xenotype - CE Compatibility Patch

What the creator says, alongside confirmed listing details.

[WG] Atar Xenotype - CE Compatibility Patch is a community item for RimWorld listed on Steam Workshop.

Now you can enjoy Atar Xenotype with Combat Extended! This Mod makes all Atar weapons, armor, races, turrets, and incidents compatible with Combat Extended (CE)...

Mod details

Game
RimWorld
Creator
WOWGAG
Category
Unclassified
Published
April 25, 2026
Last Workshop update
October 13, 2026
Workshop item
#3713985929
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
407
407 total
Favorites
70
Views
4.3K
Rank in game
#25,670
RimWorld
New subscribers · 7d
—
407 total
New subscribers · 30d
—
Growth · 7d
—
ModOrNot Score
—
0–100 momentum

Why it ranks here

[WG] Atar Xenotype - CE Compatibility Patch currently has 407 subscribers. Recent growth metrics are unavailable; the last calculation was 15d ago.

Metrics from 16 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
345 +301 100.0
107 +100 100.0
461 +369 100.0
14.6K +11.2K 99.9
9.7K +7.3K 99.9

Frequently asked questions

How popular is [WG] Atar Xenotype - CE Compatibility Patch compared with other RimWorld mods?

It ranks #25,670 among 61,555 tracked active RimWorld mods by subscribers — within the top 41.70%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is [WG] Atar Xenotype - CE Compatibility Patch available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is [WG] Atar Xenotype - CE Compatibility Patch available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support [WG] Atar Xenotype - CE Compatibility Patch. Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is [WG] Atar Xenotype - CE Compatibility Patch available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support [WG] Atar Xenotype - CE Compatibility Patch. Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports October 13, 2026 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. A recent score is unavailable for this mod, so no estimated value is shown.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.