[XND] Profitable Weapons (Continued) preview

[XND] Profitable Weapons (Continued)

Mods by Mlie RimWorld Rank #1,446 in RimWorld updated 1 year ago
Mod 1.6 1.5 1.1 1.2 1.4 1.3 1.0
View on Steam Workshop

About [XND] Profitable Weapons (Continued)

What the creator says, alongside confirmed listing details.

[XND] Profitable Weapons (Continued) is a community item for RimWorld listed on Steam Workshop.

Update of XeoNovaDans mod - Added the fix for bottles and...

Mod details

Game
RimWorld
Creator
Mlie
Category
Unclassified
Published
October 27, 2020
Last Workshop update
July 3, 2025
Workshop item
#2269697598
Details from the Steam Workshop listing View source ↗

1 image from the mod listing

Timeline

Key dates from the original listing and ModOrNot's catalogue.

  1. First published

    The item was first published on Steam Workshop. Steam listing ↗

  2. File last updated

    Latest file-change date reported by Steam Workshop. Steam listing ↗

Subscribers
44.8K
44,762 total
Favorites
1.7K
Views
42.5K
Rank in game
#1,446
RimWorld
New subscribers · 7d
0
44.8K total
New subscribers · 30d
+574
Growth · 7d
+0.0%
ModOrNot Score
0.0
0–100 momentum

Why it ranks here

[XND] Profitable Weapons (Continued) has 44,762 subscribers and ranks #1,446 in RimWorld (#1,446 overall). Over the last 7 days it gained 0 subscribers (+0.0%) and over 30 days +574. Weekly velocity is 0.0 subs/day, decelerating (-0.01).

Metrics from 18 stored snapshots. How ModOrNot ranks mods →

Subscriber change since tracked

View change since tracked

Favorite change since tracked

Platform availability

PC Available

Steam Workshop item — PC/Steam distribution.

Official source ↗

PlayStation 5 Not available

Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Official source ↗

Xbox Series X|S Not available

Same Console Edition as PS4/Xbox One; no PC-mod support.

Official source ↗

Availability is only claimed when an official source proves it. A platform we cannot verify is shown as “Not verified” — we never assume a PC Workshop mod runs on a console.

More RimWorld mods

Mod Subscribers 7d Score
2.4K +2.4K 100.0
1.3K +1K 100.0
462 +369 100.0
1.8K +1.3K 99.9
239 +215 99.9

Frequently asked questions

How popular is [XND] Profitable Weapons (Continued) compared with other RimWorld mods?

It ranks #1,446 among 61,591 tracked active RimWorld mods by subscribers — within the top 2.35%. This is a subscriber-based position, not a quality verdict. Counts and placement can change as the catalogue updates.

Is [XND] Profitable Weapons (Continued) available on PC?

The official Steam Workshop listing establishes PC distribution for RimWorld. This does not verify current downloadability or compatibility with every PC configuration. Official source ↗

Is [XND] Profitable Weapons (Continued) available on PlayStation 5?

No — RimWorld exists on PlayStation 5, but its mod system does not support [XND] Profitable Weapons (Continued). Console Edition natively supports PS4/Xbox One and is playable on current consoles via backward compatibility. Official FAQ: console edition is a branched, locked version; PC mods are not compatible.

Is [XND] Profitable Weapons (Continued) available on Xbox Series X|S?

No — RimWorld exists on Xbox Series X|S, but its mod system does not support [XND] Profitable Weapons (Continued). Same Console Edition as PS4/Xbox One; no PC-mod support.

When was the mod last updated?

The source listing reports July 3, 2025 as the last file update. A later comment or catalogue refresh does not mean the mod file changed. Official source ↗

What does the ModOrNot Score mean on this page?

It is a 0–100 momentum signal: 50% subscriber-growth velocity relative to mods in the same game, 20% favorite growth, 20% view growth, and 10% update recency. It is not a quality rating. The current score is 0.0.

Are these the real Steam Workshop numbers?

ModOrNot stores public Steam Workshop counts from its collection runs. The totals shown here are the latest counts stored in our catalogue; changes over time are calculated from recorded observations, not invented values. They can differ from the live listing until the next collection.

How is the rank computed?

ModOrNot compares tracked active RimWorld mods by their current stored subscriber totals. Rank #1 has the most subscribers; equal totals share a rank. The rank is calculated when this page loads and can change as counts or the catalogue change.